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-rw-r--r--doc/classes/Timer.xml22
1 files changed, 9 insertions, 13 deletions
diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml
index ab75e21ce8..b91f159160 100644
--- a/doc/classes/Timer.xml
+++ b/doc/classes/Timer.xml
@@ -5,32 +5,28 @@
</brief_description>
<description>
Counts down a specified interval and emits a signal on reaching 0. Can be set to repeat or "one-shot" mode.
- [b]Note:[/b] To create an one-shot timer without instantiating a node, use [method SceneTree.create_timer].
+ [b]Note:[/b] To create a one-shot timer without instantiating a node, use [method SceneTree.create_timer].
</description>
<tutorials>
<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
</tutorials>
<methods>
<method name="is_stopped" qualifiers="const">
- <return type="bool">
- </return>
+ <return type="bool" />
<description>
Returns [code]true[/code] if the timer is stopped.
</description>
</method>
<method name="start">
- <return type="void">
- </return>
- <argument index="0" name="time_sec" type="float" default="-1">
- </argument>
+ <return type="void" />
+ <argument index="0" name="time_sec" type="float" default="-1" />
<description>
Starts the timer. Sets [code]wait_time[/code] to [code]time_sec[/code] if [code]time_sec &gt; 0[/code]. This also resets the remaining time to [code]wait_time[/code].
[b]Note:[/b] this method will not resume a paused timer. See [member paused].
</description>
</method>
<method name="stop">
- <return type="void">
- </return>
+ <return type="void" />
<description>
Stops the timer.
</description>
@@ -47,8 +43,8 @@
<member name="paused" type="bool" setter="set_paused" getter="is_paused">
If [code]true[/code], the timer is paused and will not process until it is unpaused again, even if [method start] is called.
</member>
- <member name="process_mode" type="int" setter="set_timer_process_mode" getter="get_timer_process_mode" enum="Timer.TimerProcessMode" default="1">
- Processing mode. See [enum TimerProcessMode].
+ <member name="process_callback" type="int" setter="set_timer_process_callback" getter="get_timer_process_callback" enum="Timer.TimerProcessCallback" default="1">
+ Processing callback. See [enum TimerProcessCallback].
</member>
<member name="time_left" type="float" setter="" getter="get_time_left">
The timer's remaining time in seconds. Returns 0 if the timer is inactive.
@@ -66,10 +62,10 @@
</signal>
</signals>
<constants>
- <constant name="TIMER_PROCESS_PHYSICS" value="0" enum="TimerProcessMode">
+ <constant name="TIMER_PROCESS_PHYSICS" value="0" enum="TimerProcessCallback">
Update the timer during the physics step at each frame (fixed framerate processing).
</constant>
- <constant name="TIMER_PROCESS_IDLE" value="1" enum="TimerProcessMode">
+ <constant name="TIMER_PROCESS_IDLE" value="1" enum="TimerProcessCallback">
Update the timer during the idle time at each frame.
</constant>
</constants>