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Diffstat (limited to 'doc/classes/Timer.xml')
-rw-r--r-- | doc/classes/Timer.xml | 151 |
1 files changed, 151 insertions, 0 deletions
diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml new file mode 100644 index 0000000000..35979bb1fc --- /dev/null +++ b/doc/classes/Timer.xml @@ -0,0 +1,151 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="Timer" inherits="Node" category="Core" version="3.0.alpha.custom_build"> + <brief_description> + A countdown timer. + </brief_description> + <description> + Counts down a specified interval and emits a signal on reaching 0. Can be set to repeat or "one shot" mode. + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="get_time_left" qualifiers="const"> + <return type="float"> + </return> + <description> + Return the time left for timeout in seconds if the timer is active, 0 otherwise. + </description> + </method> + <method name="get_timer_process_mode" qualifiers="const"> + <return type="int" enum="Timer.TimerProcessMode"> + </return> + <description> + Return the timer's processing mode. + </description> + </method> + <method name="get_wait_time" qualifiers="const"> + <return type="float"> + </return> + <description> + Return the wait time in seconds. + </description> + </method> + <method name="has_autostart" qualifiers="const"> + <return type="bool"> + </return> + <description> + Return true if set to automatically start when entering the scene. + </description> + </method> + <method name="is_one_shot" qualifiers="const"> + <return type="bool"> + </return> + <description> + Return true if configured as one-shot. + </description> + </method> + <method name="is_paused" qualifiers="const"> + <return type="bool"> + </return> + <description> + Return if the timer is paused or not. + </description> + </method> + <method name="is_stopped" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> + <method name="set_autostart"> + <return type="void"> + </return> + <argument index="0" name="enable" type="bool"> + </argument> + <description> + Set to automatically start when entering the scene. + </description> + </method> + <method name="set_one_shot"> + <return type="void"> + </return> + <argument index="0" name="enable" type="bool"> + </argument> + <description> + Set as one-shot. If enabled, the timer will stop after timeout, otherwise it will automatically restart. + </description> + </method> + <method name="set_paused"> + <return type="void"> + </return> + <argument index="0" name="paused" type="bool"> + </argument> + <description> + Set whether the timer is paused or not. A paused timer will be inactive until it is unpaused again. + </description> + </method> + <method name="set_timer_process_mode"> + <return type="void"> + </return> + <argument index="0" name="mode" type="int" enum="Timer.TimerProcessMode"> + </argument> + <description> + Set the timer's processing mode (fixed or idle, use TIMER_PROCESS_* constants as argument). + </description> + </method> + <method name="set_wait_time"> + <return type="void"> + </return> + <argument index="0" name="time_sec" type="float"> + </argument> + <description> + Set wait time in seconds. When the time is over, it will emit the timeout signal. + </description> + </method> + <method name="start"> + <return type="void"> + </return> + <description> + Start the Timer. + </description> + </method> + <method name="stop"> + <return type="void"> + </return> + <description> + Stop (cancel) the Timer. + </description> + </method> + </methods> + <members> + <member name="autostart" type="bool" setter="set_autostart" getter="has_autostart"> + If [code]true[/code], Timer will automatically start when entering the scene tree. Default value: [code]false[/code]. + </member> + <member name="one_shot" type="bool" setter="set_one_shot" getter="is_one_shot"> + If [code]true[/code], Timer will stop when reaching 0. If [code]false[/code], it will restart. Default value: [code]false[/code]. + </member> + <member name="process_mode" type="int" setter="set_timer_process_mode" getter="get_timer_process_mode" enum="Timer.TimerProcessMode"> + Processing mode. Uses TIMER_PROCESS_* constants as value. + </member> + <member name="wait_time" type="float" setter="set_wait_time" getter="get_wait_time"> + Wait time in seconds. + </member> + </members> + <signals> + <signal name="timeout"> + <description> + Emitted when the Timer reaches 0. + </description> + </signal> + </signals> + <constants> + <constant name="TIMER_PROCESS_FIXED" value="0"> + Update the Timer at fixed intervals (framerate processing). + </constant> + <constant name="TIMER_PROCESS_IDLE" value="1"> + Update the Timer during the idle time at each frame. + </constant> + </constants> +</class> |