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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="Timer" inherits="Node" category="Core" version="3.0.alpha.custom_build">
+ <brief_description>
+ A countdown timer.
+ </brief_description>
+ <description>
+ Counts down a specified interval and emits a signal on reaching 0. Can be set to repeat or "one shot" mode.
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="get_time_left" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ Return the time left for timeout in seconds if the timer is active, 0 otherwise.
+ </description>
+ </method>
+ <method name="get_timer_process_mode" qualifiers="const">
+ <return type="int" enum="Timer.TimerProcessMode">
+ </return>
+ <description>
+ Return the timer's processing mode.
+ </description>
+ </method>
+ <method name="get_wait_time" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ Return the wait time in seconds.
+ </description>
+ </method>
+ <method name="has_autostart" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Return true if set to automatically start when entering the scene.
+ </description>
+ </method>
+ <method name="is_one_shot" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Return true if configured as one-shot.
+ </description>
+ </method>
+ <method name="is_paused" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Return if the timer is paused or not.
+ </description>
+ </method>
+ <method name="is_stopped" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="set_autostart">
+ <return type="void">
+ </return>
+ <argument index="0" name="enable" type="bool">
+ </argument>
+ <description>
+ Set to automatically start when entering the scene.
+ </description>
+ </method>
+ <method name="set_one_shot">
+ <return type="void">
+ </return>
+ <argument index="0" name="enable" type="bool">
+ </argument>
+ <description>
+ Set as one-shot. If enabled, the timer will stop after timeout, otherwise it will automatically restart.
+ </description>
+ </method>
+ <method name="set_paused">
+ <return type="void">
+ </return>
+ <argument index="0" name="paused" type="bool">
+ </argument>
+ <description>
+ Set whether the timer is paused or not. A paused timer will be inactive until it is unpaused again.
+ </description>
+ </method>
+ <method name="set_timer_process_mode">
+ <return type="void">
+ </return>
+ <argument index="0" name="mode" type="int" enum="Timer.TimerProcessMode">
+ </argument>
+ <description>
+ Set the timer's processing mode (fixed or idle, use TIMER_PROCESS_* constants as argument).
+ </description>
+ </method>
+ <method name="set_wait_time">
+ <return type="void">
+ </return>
+ <argument index="0" name="time_sec" type="float">
+ </argument>
+ <description>
+ Set wait time in seconds. When the time is over, it will emit the timeout signal.
+ </description>
+ </method>
+ <method name="start">
+ <return type="void">
+ </return>
+ <description>
+ Start the Timer.
+ </description>
+ </method>
+ <method name="stop">
+ <return type="void">
+ </return>
+ <description>
+ Stop (cancel) the Timer.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="autostart" type="bool" setter="set_autostart" getter="has_autostart" brief="">
+ If [code]true[/code], Timer will automatically start when entering the scene tree. Default value: [code]false[/code].
+ </member>
+ <member name="one_shot" type="bool" setter="set_one_shot" getter="is_one_shot" brief="">
+ If [code]true[/code], Timer will stop when reaching 0. If [code]false[/code], it will restart. Default value: [code]false[/code].
+ </member>
+ <member name="process_mode" type="int" setter="set_timer_process_mode" getter="get_timer_process_mode" brief="" enum="Timer.TimerProcessMode">
+ Processing mode. Uses TIMER_PROCESS_* constants as value.
+ </member>
+ <member name="wait_time" type="float" setter="set_wait_time" getter="get_wait_time" brief="">
+ Wait time in seconds.
+ </member>
+ </members>
+ <signals>
+ <signal name="timeout">
+ <description>
+ Emitted when the Timer reaches 0.
+ </description>
+ </signal>
+ </signals>
+ <constants>
+ <constant name="TIMER_PROCESS_FIXED" value="0">
+ Update the Timer at fixed intervals (framerate processing).
+ </constant>
+ <constant name="TIMER_PROCESS_IDLE" value="1">
+ Update the Timer during the idle time at each frame.
+ </constant>
+ </constants>
+</class>