summaryrefslogtreecommitdiff
path: root/doc/classes/Timer.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/Timer.xml')
-rw-r--r--doc/classes/Timer.xml70
1 files changed, 3 insertions, 67 deletions
diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml
index 8d834537a7..7ea83b0b22 100644
--- a/doc/classes/Timer.xml
+++ b/doc/classes/Timer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Timer" inherits="Node" category="Core" version="3.0-alpha">
+<class name="Timer" inherits="Node" category="Core" version="3.0-beta">
<brief_description>
A countdown timer.
</brief_description>
@@ -18,34 +18,6 @@
Return the time left for timeout in seconds if the timer is active, 0 otherwise.
</description>
</method>
- <method name="get_timer_process_mode" qualifiers="const">
- <return type="int" enum="Timer.TimerProcessMode">
- </return>
- <description>
- Return the timer's processing mode.
- </description>
- </method>
- <method name="get_wait_time" qualifiers="const">
- <return type="float">
- </return>
- <description>
- Return the wait time in seconds.
- </description>
- </method>
- <method name="has_autostart" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Return true if set to automatically start when entering the scene.
- </description>
- </method>
- <method name="is_one_shot" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Return true if configured as one-shot.
- </description>
- </method>
<method name="is_paused" qualifiers="const">
<return type="bool">
</return>
@@ -59,24 +31,6 @@
<description>
</description>
</method>
- <method name="set_autostart">
- <return type="void">
- </return>
- <argument index="0" name="enable" type="bool">
- </argument>
- <description>
- Set to automatically start when entering the scene.
- </description>
- </method>
- <method name="set_one_shot">
- <return type="void">
- </return>
- <argument index="0" name="enable" type="bool">
- </argument>
- <description>
- Set as one-shot. If enabled, the timer will stop after timeout, otherwise it will automatically restart.
- </description>
- </method>
<method name="set_paused">
<return type="void">
</return>
@@ -86,24 +40,6 @@
Set whether the timer is paused or not. A paused timer will be inactive until it is unpaused again.
</description>
</method>
- <method name="set_timer_process_mode">
- <return type="void">
- </return>
- <argument index="0" name="mode" type="int" enum="Timer.TimerProcessMode">
- </argument>
- <description>
- Set the timer's processing mode (fixed or idle, use TIMER_PROCESS_* constants as argument).
- </description>
- </method>
- <method name="set_wait_time">
- <return type="void">
- </return>
- <argument index="0" name="time_sec" type="float">
- </argument>
- <description>
- Set wait time in seconds. When the time is over, it will emit the timeout signal.
- </description>
- </method>
<method name="start">
<return type="void">
</return>
@@ -141,10 +77,10 @@
</signal>
</signals>
<constants>
- <constant name="TIMER_PROCESS_PHYSICS" value="0">
+ <constant name="TIMER_PROCESS_PHYSICS" value="0" enum="TimerProcessMode">
Update the Timer during the physics step at each frame (fixed framerate processing).
</constant>
- <constant name="TIMER_PROCESS_IDLE" value="1">
+ <constant name="TIMER_PROCESS_IDLE" value="1" enum="TimerProcessMode">
Update the Timer during the idle time at each frame.
</constant>
</constants>