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-rw-r--r--doc/classes/Timer.xml9
1 files changed, 5 insertions, 4 deletions
diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml
index 5d684755fa..5265e75429 100644
--- a/doc/classes/Timer.xml
+++ b/doc/classes/Timer.xml
@@ -8,6 +8,7 @@
[b]Note:[/b] To create an one-shot timer without instantiating a node, use [method SceneTree.create_timer].
</description>
<tutorials>
+ <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
</tutorials>
<methods>
<method name="is_stopped" qualifiers="const">
@@ -46,8 +47,8 @@
<member name="paused" type="bool" setter="set_paused" getter="is_paused">
If [code]true[/code], the timer is paused and will not process until it is unpaused again, even if [method start] is called.
</member>
- <member name="process_mode" type="int" setter="set_timer_process_mode" getter="get_timer_process_mode" enum="Timer.TimerProcessMode" default="1">
- Processing mode. See [enum TimerProcessMode].
+ <member name="process_callback" type="int" setter="set_timer_process_callback" getter="get_timer_process_callback" enum="Timer.TimerProcessCallback" default="1">
+ Processing callback. See [enum TimerProcessCallback].
</member>
<member name="time_left" type="float" setter="" getter="get_time_left">
The timer's remaining time in seconds. Returns 0 if the timer is inactive.
@@ -65,10 +66,10 @@
</signal>
</signals>
<constants>
- <constant name="TIMER_PROCESS_PHYSICS" value="0" enum="TimerProcessMode">
+ <constant name="TIMER_PROCESS_PHYSICS" value="0" enum="TimerProcessCallback">
Update the timer during the physics step at each frame (fixed framerate processing).
</constant>
- <constant name="TIMER_PROCESS_IDLE" value="1" enum="TimerProcessMode">
+ <constant name="TIMER_PROCESS_IDLE" value="1" enum="TimerProcessCallback">
Update the timer during the idle time at each frame.
</constant>
</constants>