diff options
Diffstat (limited to 'doc/classes/Timer.xml')
-rw-r--r-- | doc/classes/Timer.xml | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml index ab75e21ce8..807d8033c1 100644 --- a/doc/classes/Timer.xml +++ b/doc/classes/Timer.xml @@ -5,7 +5,7 @@ </brief_description> <description> Counts down a specified interval and emits a signal on reaching 0. Can be set to repeat or "one-shot" mode. - [b]Note:[/b] To create an one-shot timer without instantiating a node, use [method SceneTree.create_timer]. + [b]Note:[/b] To create a one-shot timer without instantiating a node, use [method SceneTree.create_timer]. </description> <tutorials> <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link> @@ -47,8 +47,8 @@ <member name="paused" type="bool" setter="set_paused" getter="is_paused"> If [code]true[/code], the timer is paused and will not process until it is unpaused again, even if [method start] is called. </member> - <member name="process_mode" type="int" setter="set_timer_process_mode" getter="get_timer_process_mode" enum="Timer.TimerProcessMode" default="1"> - Processing mode. See [enum TimerProcessMode]. + <member name="process_callback" type="int" setter="set_timer_process_callback" getter="get_timer_process_callback" enum="Timer.TimerProcessCallback" default="1"> + Processing callback. See [enum TimerProcessCallback]. </member> <member name="time_left" type="float" setter="" getter="get_time_left"> The timer's remaining time in seconds. Returns 0 if the timer is inactive. @@ -66,10 +66,10 @@ </signal> </signals> <constants> - <constant name="TIMER_PROCESS_PHYSICS" value="0" enum="TimerProcessMode"> + <constant name="TIMER_PROCESS_PHYSICS" value="0" enum="TimerProcessCallback"> Update the timer during the physics step at each frame (fixed framerate processing). </constant> - <constant name="TIMER_PROCESS_IDLE" value="1" enum="TimerProcessMode"> + <constant name="TIMER_PROCESS_IDLE" value="1" enum="TimerProcessCallback"> Update the timer during the idle time at each frame. </constant> </constants> |