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Diffstat (limited to 'doc/classes/TileSetScenesCollectionSource.xml')
-rw-r--r-- | doc/classes/TileSetScenesCollectionSource.xml | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/doc/classes/TileSetScenesCollectionSource.xml b/doc/classes/TileSetScenesCollectionSource.xml new file mode 100644 index 0000000000..f62ba7a337 --- /dev/null +++ b/doc/classes/TileSetScenesCollectionSource.xml @@ -0,0 +1,94 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="TileSetScenesCollectionSource" inherits="TileSetSource" version="4.0"> + <brief_description> + Exposes a set of scenes as tiles for a [TileSet] resource. + </brief_description> + <description> + When placed on a [TileMap], tiles from [TileSetScenesCollectionSource] will automatically instantiate an associated scene at the cell's position in the TileMap. + Scenes are instantiated as children of the [TileMap] when it enters the tree. If you add/remove a scene tile in the [TileMap] that is already inside the tree, the [TileMap] will automatically instantiate/free the scene accordingly. + </description> + <tutorials> + </tutorials> + <methods> + <method name="create_scene_tile"> + <return type="int" /> + <argument index="0" name="packed_scene" type="PackedScene" /> + <argument index="1" name="id_override" type="int" default="-1" /> + <description> + Creates a scene-based tile out of the given scene. + Returns a newly generated unique ID. + </description> + </method> + <method name="get_next_scene_tile_id" qualifiers="const"> + <return type="int" /> + <description> + Returns the scene ID a following call to [method create_scene_tile] would return. + </description> + </method> + <method name="get_scene_tile_display_placeholder" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="id" type="int" /> + <description> + Returns whether the scene tile with id [code]id[/code] displays a placeholder in the editor. + </description> + </method> + <method name="get_scene_tile_id"> + <return type="int" /> + <argument index="0" name="index" type="int" /> + <description> + Returns the scene tile ID of the scene tile at index [code]index[/code]. + </description> + </method> + <method name="get_scene_tile_scene" qualifiers="const"> + <return type="PackedScene" /> + <argument index="0" name="id" type="int" /> + <description> + Returns the [PackedScene] resource of scene tile with id [code]id[/code]. + </description> + </method> + <method name="get_scene_tiles_count"> + <return type="int" /> + <description> + Returns the number or scene tiles this TileSet source has. + </description> + </method> + <method name="has_scene_tile_id"> + <return type="bool" /> + <argument index="0" name="id" type="int" /> + <description> + Returns whether this TileSet source has a scene tile with id [code]id[/code]. + </description> + </method> + <method name="remove_scene_tile"> + <return type="void" /> + <argument index="0" name="id" type="int" /> + <description> + Remove the scene tile with id [code]id[/code]. + </description> + </method> + <method name="set_scene_tile_display_placeholder"> + <return type="void" /> + <argument index="0" name="id" type="int" /> + <argument index="1" name="display_placeholder" type="bool" /> + <description> + Sets whether or not the scene tile with id [code]id[/code] should display a placeholder in the editor. This might be useful for scenes that are not visible. + </description> + </method> + <method name="set_scene_tile_id"> + <return type="void" /> + <argument index="0" name="id" type="int" /> + <argument index="1" name="new_id" type="int" /> + <description> + Changes a scene tile's ID from [code]id[/code] to [code]new_id[/code]. This will fail if there is already a tile with a ID equal to [code]new_id[/code]. + </description> + </method> + <method name="set_scene_tile_scene"> + <return type="void" /> + <argument index="0" name="id" type="int" /> + <argument index="1" name="packed_scene" type="PackedScene" /> + <description> + Assigns a [PackedScene] resource to the scene tile with id [code]id[/code]. This will fail if the scene does not extend CanvasItem, as positioning properties are needed to place the scene on the TileMap. + </description> + </method> + </methods> +</class> |