diff options
Diffstat (limited to 'doc/classes/TileSetScenesCollectionSource.xml')
-rw-r--r-- | doc/classes/TileSetScenesCollectionSource.xml | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/TileSetScenesCollectionSource.xml b/doc/classes/TileSetScenesCollectionSource.xml index 3451519ff6..a8ef253933 100644 --- a/doc/classes/TileSetScenesCollectionSource.xml +++ b/doc/classes/TileSetScenesCollectionSource.xml @@ -1,11 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="TileSetScenesCollectionSource" inherits="TileSetSource" version="4.0"> +<class name="TileSetScenesCollectionSource" inherits="TileSetSource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Exposes a set of scenes as tiles for a [TileSet] resource. </brief_description> <description> - When placed on a [TileMap], tiles from [TileSetScenesCollectionSource] will automatically instanciate an assiciated scene at the cell's position in the TileMap. - Scenes are instanciated as children of the [TileMap] when it enters the tree. If you add/remove a scene tile in the [TileMap] that is already inside the tree, the [TileMap] will automatically instanciate/free the scene accordingly. + When placed on a [TileMap], tiles from [TileSetScenesCollectionSource] will automatically instantiate an associated scene at the cell's position in the TileMap. + Scenes are instantiated as children of the [TileMap] when it enters the tree. If you add/remove a scene tile in the [TileMap] that is already inside the tree, the [TileMap] will automatically instantiate/free the scene accordingly. </description> <tutorials> </tutorials> @@ -87,7 +87,7 @@ <argument index="0" name="id" type="int" /> <argument index="1" name="packed_scene" type="PackedScene" /> <description> - Assigns a [PackedScene] resource to the scene tile with id [code]id[/code]. This will fail if the scene does not extend CanvasItem, as positionning properties are needed to place the scene on the TileMap. + Assigns a [PackedScene] resource to the scene tile with id [code]id[/code]. This will fail if the scene does not extend CanvasItem, as positioning properties are needed to place the scene on the TileMap. </description> </method> </methods> |