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-rw-r--r--doc/classes/TileSet.xml28
1 files changed, 7 insertions, 21 deletions
diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml
index 4991a1e58b..adc5880c71 100644
--- a/doc/classes/TileSet.xml
+++ b/doc/classes/TileSet.xml
@@ -8,6 +8,13 @@
Tiles are referenced by a unique integer ID.
</description>
<tutorials>
+ <link title="Using Tilemaps">https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html</link>
+ <link title="2D Platformer Demo">https://godotengine.org/asset-library/asset/120</link>
+ <link title="2D Isometric Demo">https://godotengine.org/asset-library/asset/112</link>
+ <link title="2D Hexagonal Demo">https://godotengine.org/asset-library/asset/111</link>
+ <link title="2D Navigation Astar Demo">https://godotengine.org/asset-library/asset/519</link>
+ <link title="2D Role Playing Game Demo">https://godotengine.org/asset-library/asset/520</link>
+ <link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/113</link>
</tutorials>
<methods>
<method name="_forward_atlas_subtile_selection" qualifiers="virtual">
@@ -382,15 +389,6 @@
Returns the offset of the tile's navigation polygon.
</description>
</method>
- <method name="tile_get_normal_map" qualifiers="const">
- <return type="Texture2D">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <description>
- Returns the tile's normal map texture.
- </description>
- </method>
<method name="tile_get_occluder_offset" qualifiers="const">
<return type="Vector2">
</return>
@@ -593,18 +591,6 @@
Sets an offset for the tile's navigation polygon.
</description>
</method>
- <method name="tile_set_normal_map">
- <return type="void">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="normal_map" type="Texture2D">
- </argument>
- <description>
- Sets the tile's normal map texture.
- [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
- </description>
- </method>
<method name="tile_set_occluder_offset">
<return type="void">
</return>