summaryrefslogtreecommitdiff
path: root/doc/classes/TileSet.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/TileSet.xml')
-rw-r--r--doc/classes/TileSet.xml372
1 files changed, 372 insertions, 0 deletions
diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml
new file mode 100644
index 0000000000..a858138144
--- /dev/null
+++ b/doc/classes/TileSet.xml
@@ -0,0 +1,372 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="TileSet" inherits="Resource" category="Core" version="3.0.alpha.custom_build">
+ <brief_description>
+ Tile library for tilemaps.
+ </brief_description>
+ <description>
+ A TileSet is a library of tiles for a [TileMap]. It contains a list of tiles, each consisting of a sprite and optional collision shapes.
+ Tiles are referenced by a unique integer ID.
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="clear">
+ <return type="void">
+ </return>
+ <description>
+ Clear all tiles.
+ </description>
+ </method>
+ <method name="create_tile">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <description>
+ Create a new tile which will be referenced by the given ID.
+ </description>
+ </method>
+ <method name="find_tile_by_name" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <description>
+ Find the first tile matching the given name.
+ </description>
+ </method>
+ <method name="get_last_unused_tile_id" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Return the ID following the last currently used ID, useful when creating a new tile.
+ </description>
+ </method>
+ <method name="get_tiles_ids" qualifiers="const">
+ <return type="Array">
+ </return>
+ <description>
+ Return an array of all currently used tile IDs.
+ </description>
+ </method>
+ <method name="remove_tile">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <description>
+ Remove the tile referenced by the given ID.
+ </description>
+ </method>
+ <method name="tile_add_shape">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="shape" type="Shape2D">
+ </argument>
+ <argument index="2" name="shape_transform" type="Transform2D">
+ </argument>
+ <argument index="3" name="one_way" type="bool" default="false">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="tile_get_light_occluder" qualifiers="const">
+ <return type="OccluderPolygon2D">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <description>
+ Return the light occluder of the tile.
+ </description>
+ </method>
+ <method name="tile_get_material" qualifiers="const">
+ <return type="ShaderMaterial">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <description>
+ Return the material of the tile.
+ </description>
+ </method>
+ <method name="tile_get_name" qualifiers="const">
+ <return type="String">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <description>
+ Return the name of the tile.
+ </description>
+ </method>
+ <method name="tile_get_navigation_polygon" qualifiers="const">
+ <return type="NavigationPolygon">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <description>
+ Return the navigation polygon of the tile.
+ </description>
+ </method>
+ <method name="tile_get_navigation_polygon_offset" qualifiers="const">
+ <return type="Vector2">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <description>
+ Return the offset of the tile's navigation polygon.
+ </description>
+ </method>
+ <method name="tile_get_normal_map" qualifiers="const">
+ <return type="Texture">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="tile_get_occluder_offset" qualifiers="const">
+ <return type="Vector2">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <description>
+ Return the offset of the tile's light occluder.
+ </description>
+ </method>
+ <method name="tile_get_region" qualifiers="const">
+ <return type="Rect2">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <description>
+ Return the tile sub-region in the texture.
+ </description>
+ </method>
+ <method name="tile_get_shape" qualifiers="const">
+ <return type="Shape2D">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="shape_id" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="tile_get_shape_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="tile_get_shape_one_way" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="shape_id" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="tile_get_shape_transform" qualifiers="const">
+ <return type="Transform2D">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="shape_id" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="tile_get_shapes" qualifiers="const">
+ <return type="Array">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <description>
+ Return the array of shapes of the tile.
+ </description>
+ </method>
+ <method name="tile_get_texture" qualifiers="const">
+ <return type="Texture">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <description>
+ Return the texture of the tile.
+ </description>
+ </method>
+ <method name="tile_get_texture_offset" qualifiers="const">
+ <return type="Vector2">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <description>
+ Return the texture offset of the tile.
+ </description>
+ </method>
+ <method name="tile_set_light_occluder">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="light_occluder" type="OccluderPolygon2D">
+ </argument>
+ <description>
+ Set a light occluder for the tile.
+ </description>
+ </method>
+ <method name="tile_set_material">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="material" type="ShaderMaterial">
+ </argument>
+ <description>
+ Set the material of the tile.
+ </description>
+ </method>
+ <method name="tile_set_name">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="name" type="String">
+ </argument>
+ <description>
+ Set the name of the tile, for descriptive purposes.
+ </description>
+ </method>
+ <method name="tile_set_navigation_polygon">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="navigation_polygon" type="NavigationPolygon">
+ </argument>
+ <description>
+ Set a navigation polygon for the tile.
+ </description>
+ </method>
+ <method name="tile_set_navigation_polygon_offset">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="navigation_polygon_offset" type="Vector2">
+ </argument>
+ <description>
+ Set an offset for the tile's navigation polygon.
+ </description>
+ </method>
+ <method name="tile_set_normal_map">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="normal_map" type="Texture">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="tile_set_occluder_offset">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="occluder_offset" type="Vector2">
+ </argument>
+ <description>
+ Set an offset for the tile's light occluder.
+ </description>
+ </method>
+ <method name="tile_set_region">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="region" type="Rect2">
+ </argument>
+ <description>
+ Set the tile sub-region in the texture. This is common in texture atlases.
+ </description>
+ </method>
+ <method name="tile_set_shape">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="shape_id" type="int">
+ </argument>
+ <argument index="2" name="shape" type="Shape2D">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="tile_set_shape_one_way">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="shape_id" type="int">
+ </argument>
+ <argument index="2" name="one_way" type="bool">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="tile_set_shape_transform">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="shape_id" type="int">
+ </argument>
+ <argument index="2" name="shape_transform" type="Transform2D">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="tile_set_shapes">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="shapes" type="Array">
+ </argument>
+ <description>
+ Set an array of shapes for the tile, enabling physics to collide with it.
+ </description>
+ </method>
+ <method name="tile_set_texture">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="texture" type="Texture">
+ </argument>
+ <description>
+ Set the texture of the tile.
+ </description>
+ </method>
+ <method name="tile_set_texture_offset">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="texture_offset" type="Vector2">
+ </argument>
+ <description>
+ Set the texture offset of the tile.
+ </description>
+ </method>
+ </methods>
+ <constants>
+ </constants>
+</class>