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Diffstat (limited to 'doc/classes/TileMap.xml')
-rw-r--r-- | doc/classes/TileMap.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index c500052592..2b918b9db8 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -5,6 +5,7 @@ </brief_description> <description> Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a list of tiles (textures plus optional collision, navigation, and/or occluder shapes) which are used to create grid-based maps. + When doing physics queries against the tilemap, the cell coordinates are encoded as [code]metadata[/code] for each detected collision shape returned by methods such as [method PhysicsDirectSpaceState2D.intersect_shape], [method PhysicsDirectBodyState2D.get_contact_collider_shape_metadata] etc. </description> <tutorials> <link title="Using Tilemaps">https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html</link> |