diff options
Diffstat (limited to 'doc/classes/TileMap.xml')
-rw-r--r-- | doc/classes/TileMap.xml | 64 |
1 files changed, 33 insertions, 31 deletions
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index ed4f914136..55666b94b5 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -85,7 +85,7 @@ <argument index="0" name="id" type="int"> </argument> <description> - Returns an array of all cells with the given tile id. + Returns an array of all cells with the given tile [code]id[/code]. </description> </method> <method name="get_used_rect"> @@ -103,7 +103,7 @@ <argument index="1" name="y" type="int"> </argument> <description> - Returns [code]true[/code] if the given cell is transposed, i.e. the x and y axes are swapped. + Returns [code]true[/code] if the given cell is transposed, i.e. the X and Y axes are swapped. </description> </method> <method name="is_cell_x_flipped" qualifiers="const"> @@ -114,7 +114,7 @@ <argument index="1" name="y" type="int"> </argument> <description> - Returns [code]true[/code] if the given cell is flipped in the x axis. + Returns [code]true[/code] if the given cell is flipped in the X axis. </description> </method> <method name="is_cell_y_flipped" qualifiers="const"> @@ -125,7 +125,7 @@ <argument index="1" name="y" type="int"> </argument> <description> - Returns [code]true[/code] if the given cell is flipped in the y axis. + Returns [code]true[/code] if the given cell is flipped in the Y axis. </description> </method> <method name="map_to_world" qualifiers="const"> @@ -161,7 +161,7 @@ Sets the tile index for the cell given by a Vector2. An index of [code]-1[/code] clears the cell. Optionally, the tile can also be flipped, transposed, or given autotile coordinates. - Note that data such as navigation polygons and collision shapes are not immediately updated for performance reasons. + [b]Note:[/b] Data such as navigation polygons and collision shapes are not immediately updated for performance reasons. If you need these to be immediately updated, you can call [method update_dirty_quadrants]. Overriding this method also overrides it internally, allowing custom logic to be implemented when tiles are placed/removed: [codeblock] @@ -189,7 +189,7 @@ Sets the tile index for the given cell. An index of [code]-1[/code] clears the cell. Optionally, the tile can also be flipped or transposed. - Note that data such as navigation polygons and collision shapes are not immediately updated for performance reasons. + [b]Note:[/b] Data such as navigation polygons and collision shapes are not immediately updated for performance reasons. If you need these to be immediately updated, you can call [method update_dirty_quadrants]. </description> </method> @@ -221,7 +221,7 @@ <argument index="0" name="position" type="Vector2"> </argument> <description> - Applies autotiling rules to the cell (and its adjacent cells) referenced by its grid-based x and y coordinates. + Applies autotiling rules to the cell (and its adjacent cells) referenced by its grid-based X and Y coordinates. </description> </method> <method name="update_bitmask_region"> @@ -232,7 +232,7 @@ <argument index="1" name="end" type="Vector2" default="Vector2( 0, 0 )"> </argument> <description> - Applies autotiling rules to the cells in the given region (specified by grid-based x and y coordinates). + Applies autotiling rules to the cells in the given region (specified by grid-based X and Y coordinates). Calling with invalid (or missing) parameters applies autotiling rules for the entire tilemap. </description> </method> @@ -254,48 +254,50 @@ </method> </methods> <members> - <member name="cell_clip_uv" type="bool" setter="set_clip_uv" getter="get_clip_uv"> + <member name="cell_clip_uv" type="bool" setter="set_clip_uv" getter="get_clip_uv" default="false"> </member> - <member name="cell_custom_transform" type="Transform2D" setter="set_custom_transform" getter="get_custom_transform"> + <member name="cell_custom_transform" type="Transform2D" setter="set_custom_transform" getter="get_custom_transform" default="Transform2D( 1, 0, 0, 1, 0, 0 )"> The custom [Transform2D] to be applied to the TileMap's cells. </member> - <member name="cell_half_offset" type="int" setter="set_half_offset" getter="get_half_offset" enum="TileMap.HalfOffset"> - Amount to offset alternating tiles. Uses HALF_OFFSET_* constants. Default value: HALF_OFFSET_DISABLED. + <member name="cell_half_offset" type="int" setter="set_half_offset" getter="get_half_offset" enum="TileMap.HalfOffset" default="2"> + Amount to offset alternating tiles. See [enum HalfOffset] for possible values. </member> - <member name="cell_quadrant_size" type="int" setter="set_quadrant_size" getter="get_quadrant_size"> - The TileMap's quadrant size. Optimizes drawing by batching, using chunks of this size. Default value: 16. + <member name="cell_quadrant_size" type="int" setter="set_quadrant_size" getter="get_quadrant_size" default="16"> + The TileMap's quadrant size. Optimizes drawing by batching, using chunks of this size. </member> - <member name="cell_size" type="Vector2" setter="set_cell_size" getter="get_cell_size"> + <member name="cell_size" type="Vector2" setter="set_cell_size" getter="get_cell_size" default="Vector2( 64, 64 )"> The TileMap's cell size. </member> - <member name="cell_tile_origin" type="int" setter="set_tile_origin" getter="get_tile_origin" enum="TileMap.TileOrigin"> - Position for tile origin. Uses TILE_ORIGIN_* constants. Default value: TILE_ORIGIN_TOP_LEFT. + <member name="cell_tile_origin" type="int" setter="set_tile_origin" getter="get_tile_origin" enum="TileMap.TileOrigin" default="0"> + Position for tile origin. See [enum TileOrigin] for possible values. </member> - <member name="cell_y_sort" type="bool" setter="set_y_sort_mode" getter="is_y_sort_mode_enabled"> - If [code]true[/code], the TileMap's children will be drawn in order of their Y coordinate. Default value: [code]false[/code]. + <member name="cell_y_sort" type="bool" setter="set_y_sort_mode" getter="is_y_sort_mode_enabled" default="false"> + If [code]true[/code], the TileMap's children will be drawn in order of their Y coordinate. </member> - <member name="collision_bounce" type="float" setter="set_collision_bounce" getter="get_collision_bounce"> - Bounce value for static body collisions (see [code]collision_use_kinematic[/code]). Default value: 0. + <member name="collision_bounce" type="float" setter="set_collision_bounce" getter="get_collision_bounce" default="0.0"> + Bounce value for static body collisions (see [code]collision_use_kinematic[/code]). </member> - <member name="collision_friction" type="float" setter="set_collision_friction" getter="get_collision_friction"> - Friction value for static body collisions (see [code]collision_use_kinematic[/code]). Default value: 1. + <member name="collision_friction" type="float" setter="set_collision_friction" getter="get_collision_friction" default="1.0"> + Friction value for static body collisions (see [code]collision_use_kinematic[/code]). </member> - <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer"> + <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1"> The collision layer(s) for all colliders in the TileMap. </member> - <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask"> + <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> The collision mask(s) for all colliders in the TileMap. </member> - <member name="collision_use_kinematic" type="bool" setter="set_collision_use_kinematic" getter="get_collision_use_kinematic"> - If [code]true[/code], TileMap collisions will be handled as a kinematic body. If [code]false[/code], collisions will be handled as static body. Default value: [code]false[/code]. + <member name="collision_use_kinematic" type="bool" setter="set_collision_use_kinematic" getter="get_collision_use_kinematic" default="false"> + If [code]true[/code], TileMap collisions will be handled as a kinematic body. If [code]false[/code], collisions will be handled as static body. </member> - <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="TileMap.Mode"> - The TileMap orientation mode. Uses MODE_* constants. Default value: MODE_SQUARE. + <member name="collision_use_parent" type="bool" setter="set_collision_use_parent" getter="get_collision_use_parent" default="false"> </member> - <member name="occluder_light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask"> + <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="TileMap.Mode" default="0"> + The TileMap orientation mode. See [enum Mode] for possible values. + </member> + <member name="occluder_light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask" default="1"> The light mask assigned to all light occluders in the TileMap. The TileSet's light occluders will cast shadows only from Light2D(s) that have the same light mask(s). </member> - <member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset"> + <member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset" default="null"> The assigned [TileSet]. </member> </members> |