summaryrefslogtreecommitdiff
path: root/doc/classes/TileMap.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/TileMap.xml')
-rw-r--r--doc/classes/TileMap.xml22
1 files changed, 11 insertions, 11 deletions
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index ed4f914136..b4dd2379c9 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -85,7 +85,7 @@
<argument index="0" name="id" type="int">
</argument>
<description>
- Returns an array of all cells with the given tile id.
+ Returns an array of all cells with the given tile [code]id[/code].
</description>
</method>
<method name="get_used_rect">
@@ -103,7 +103,7 @@
<argument index="1" name="y" type="int">
</argument>
<description>
- Returns [code]true[/code] if the given cell is transposed, i.e. the x and y axes are swapped.
+ Returns [code]true[/code] if the given cell is transposed, i.e. the X and Y axes are swapped.
</description>
</method>
<method name="is_cell_x_flipped" qualifiers="const">
@@ -114,7 +114,7 @@
<argument index="1" name="y" type="int">
</argument>
<description>
- Returns [code]true[/code] if the given cell is flipped in the x axis.
+ Returns [code]true[/code] if the given cell is flipped in the X axis.
</description>
</method>
<method name="is_cell_y_flipped" qualifiers="const">
@@ -125,7 +125,7 @@
<argument index="1" name="y" type="int">
</argument>
<description>
- Returns [code]true[/code] if the given cell is flipped in the y axis.
+ Returns [code]true[/code] if the given cell is flipped in the Y axis.
</description>
</method>
<method name="map_to_world" qualifiers="const">
@@ -161,7 +161,7 @@
Sets the tile index for the cell given by a Vector2.
An index of [code]-1[/code] clears the cell.
Optionally, the tile can also be flipped, transposed, or given autotile coordinates.
- Note that data such as navigation polygons and collision shapes are not immediately updated for performance reasons.
+ [b]Note:[/b] Data such as navigation polygons and collision shapes are not immediately updated for performance reasons.
If you need these to be immediately updated, you can call [method update_dirty_quadrants].
Overriding this method also overrides it internally, allowing custom logic to be implemented when tiles are placed/removed:
[codeblock]
@@ -189,7 +189,7 @@
Sets the tile index for the given cell.
An index of [code]-1[/code] clears the cell.
Optionally, the tile can also be flipped or transposed.
- Note that data such as navigation polygons and collision shapes are not immediately updated for performance reasons.
+ [b]Note:[/b] Data such as navigation polygons and collision shapes are not immediately updated for performance reasons.
If you need these to be immediately updated, you can call [method update_dirty_quadrants].
</description>
</method>
@@ -221,7 +221,7 @@
<argument index="0" name="position" type="Vector2">
</argument>
<description>
- Applies autotiling rules to the cell (and its adjacent cells) referenced by its grid-based x and y coordinates.
+ Applies autotiling rules to the cell (and its adjacent cells) referenced by its grid-based X and Y coordinates.
</description>
</method>
<method name="update_bitmask_region">
@@ -232,7 +232,7 @@
<argument index="1" name="end" type="Vector2" default="Vector2( 0, 0 )">
</argument>
<description>
- Applies autotiling rules to the cells in the given region (specified by grid-based x and y coordinates).
+ Applies autotiling rules to the cells in the given region (specified by grid-based X and Y coordinates).
Calling with invalid (or missing) parameters applies autotiling rules for the entire tilemap.
</description>
</method>
@@ -260,7 +260,7 @@
The custom [Transform2D] to be applied to the TileMap's cells.
</member>
<member name="cell_half_offset" type="int" setter="set_half_offset" getter="get_half_offset" enum="TileMap.HalfOffset">
- Amount to offset alternating tiles. Uses HALF_OFFSET_* constants. Default value: HALF_OFFSET_DISABLED.
+ Amount to offset alternating tiles. See [enum HalfOffset] for possible values. Default value: [code]HALF_OFFSET_DISABLED[/code].
</member>
<member name="cell_quadrant_size" type="int" setter="set_quadrant_size" getter="get_quadrant_size">
The TileMap's quadrant size. Optimizes drawing by batching, using chunks of this size. Default value: 16.
@@ -269,7 +269,7 @@
The TileMap's cell size.
</member>
<member name="cell_tile_origin" type="int" setter="set_tile_origin" getter="get_tile_origin" enum="TileMap.TileOrigin">
- Position for tile origin. Uses TILE_ORIGIN_* constants. Default value: TILE_ORIGIN_TOP_LEFT.
+ Position for tile origin. See [enum TileOrigin] for possible values. Default value: [code]TILE_ORIGIN_TOP_LEFT[/code].
</member>
<member name="cell_y_sort" type="bool" setter="set_y_sort_mode" getter="is_y_sort_mode_enabled">
If [code]true[/code], the TileMap's children will be drawn in order of their Y coordinate. Default value: [code]false[/code].
@@ -290,7 +290,7 @@
If [code]true[/code], TileMap collisions will be handled as a kinematic body. If [code]false[/code], collisions will be handled as static body. Default value: [code]false[/code].
</member>
<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="TileMap.Mode">
- The TileMap orientation mode. Uses MODE_* constants. Default value: MODE_SQUARE.
+ The TileMap orientation mode. See [enum Mode] for possible values. Default value: [code]MODE_SQUARE[/code].
</member>
<member name="occluder_light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask">
The light mask assigned to all light occluders in the TileMap. The TileSet's light occluders will cast shadows only from Light2D(s) that have the same light mask(s).