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Diffstat (limited to 'doc/classes/TileMap.xml')
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diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml new file mode 100644 index 0000000000..e1a6c0b523 --- /dev/null +++ b/doc/classes/TileMap.xml @@ -0,0 +1,537 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="TileMap" inherits="Node2D" category="Core" version="3.0.alpha.custom_build"> + <brief_description> + Node for 2D tile-based maps. + </brief_description> + <description> + Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a list of tiles (textures plus optional collision, navigation, and/or occluder shapes) which are used to create grid-based maps. + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="clear"> + <return type="void"> + </return> + <description> + Clear all cells. + </description> + </method> + <method name="get_cell" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="x" type="int"> + </argument> + <argument index="1" name="y" type="int"> + </argument> + <description> + Return the tile index of the referenced cell. + </description> + </method> + <method name="get_cell_size" qualifiers="const"> + <return type="Vector2"> + </return> + <description> + Return the cell size. + </description> + </method> + <method name="get_cellv" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="pos" type="Vector2"> + </argument> + <description> + Return the tile index of the cell referenced by a Vector2. + </description> + </method> + <method name="get_center_x" qualifiers="const"> + <return type="bool"> + </return> + <description> + Return true if tiles are to be centered in x coordinate (by default this is false and they are drawn from upper left cell corner). + </description> + </method> + <method name="get_center_y" qualifiers="const"> + <return type="bool"> + </return> + <description> + Return true if tiles are to be centered in y coordinate (by default this is false and they are drawn from upper left cell corner). + </description> + </method> + <method name="get_collision_bounce" qualifiers="const"> + <return type="float"> + </return> + <description> + Return the collision bounce parameter. + </description> + </method> + <method name="get_collision_friction" qualifiers="const"> + <return type="float"> + </return> + <description> + Return the collision friction parameter. + </description> + </method> + <method name="get_collision_layer" qualifiers="const"> + <return type="int"> + </return> + <description> + Return the collision layer. + </description> + </method> + <method name="get_collision_layer_bit" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="bit" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_collision_mask" qualifiers="const"> + <return type="int"> + </return> + <description> + Return the collision mask. + </description> + </method> + <method name="get_collision_mask_bit" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="bit" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_collision_use_kinematic" qualifiers="const"> + <return type="bool"> + </return> + <description> + Return whether the tilemap handles collisions as a kinematic body. + </description> + </method> + <method name="get_custom_transform" qualifiers="const"> + <return type="Transform2D"> + </return> + <description> + Return the custom transform matrix. + </description> + </method> + <method name="get_half_offset" qualifiers="const"> + <return type="int" enum="TileMap.HalfOffset"> + </return> + <description> + Return the current half offset configuration. + </description> + </method> + <method name="get_mode" qualifiers="const"> + <return type="int" enum="TileMap.Mode"> + </return> + <description> + Return the orientation mode. + </description> + </method> + <method name="get_occluder_light_mask" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_quadrant_size" qualifiers="const"> + <return type="int"> + </return> + <description> + Return the quadrant size. + </description> + </method> + <method name="get_tile_origin" qualifiers="const"> + <return type="int" enum="TileMap.TileOrigin"> + </return> + <description> + Return the tile origin configuration. + </description> + </method> + <method name="get_tileset" qualifiers="const"> + <return type="TileSet"> + </return> + <description> + Return the current tileset. + </description> + </method> + <method name="get_used_cells" qualifiers="const"> + <return type="Array"> + </return> + <description> + Return an array of all cells containing a tile from the tileset (i.e. a tile index different from -1). + </description> + </method> + <method name="get_used_cells_by_id" qualifiers="const"> + <return type="Array"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_used_rect"> + <return type="Rect2"> + </return> + <description> + </description> + </method> + <method name="is_cell_transposed" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="x" type="int"> + </argument> + <argument index="1" name="y" type="int"> + </argument> + <description> + Return whether the referenced cell is transposed, i.e. the X and Y axes are swapped (mirroring with regard to the (1,1) vector). + </description> + </method> + <method name="is_cell_x_flipped" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="x" type="int"> + </argument> + <argument index="1" name="y" type="int"> + </argument> + <description> + Return whether the referenced cell is flipped over the X axis. + </description> + </method> + <method name="is_cell_y_flipped" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="x" type="int"> + </argument> + <argument index="1" name="y" type="int"> + </argument> + <description> + Return whether the referenced cell is flipped over the Y axis. + </description> + </method> + <method name="is_y_sort_mode_enabled" qualifiers="const"> + <return type="bool"> + </return> + <description> + Return the Y sort mode. + </description> + </method> + <method name="map_to_world" qualifiers="const"> + <return type="Vector2"> + </return> + <argument index="0" name="mappos" type="Vector2"> + </argument> + <argument index="1" name="ignore_half_ofs" type="bool" default="false"> + </argument> + <description> + Return the absolute world position corresponding to the tilemap (grid-based) coordinates given as an argument. + Optionally, the tilemap's potential half offset can be ignored. + </description> + </method> + <method name="set_cell"> + <return type="void"> + </return> + <argument index="0" name="x" type="int"> + </argument> + <argument index="1" name="y" type="int"> + </argument> + <argument index="2" name="tile" type="int"> + </argument> + <argument index="3" name="flip_x" type="bool" default="false"> + </argument> + <argument index="4" name="flip_y" type="bool" default="false"> + </argument> + <argument index="5" name="transpose" type="bool" default="false"> + </argument> + <description> + Set the tile index for the cell referenced by its grid-based X and Y coordinates. + A tile index of -1 clears the cell. + Optionally, the tile can also be flipped over the X and Y coordinates or transposed. + </description> + </method> + <method name="set_cell_size"> + <return type="void"> + </return> + <argument index="0" name="size" type="Vector2"> + </argument> + <description> + Set the cell size. + </description> + </method> + <method name="set_cellv"> + <return type="void"> + </return> + <argument index="0" name="pos" type="Vector2"> + </argument> + <argument index="1" name="tile" type="int"> + </argument> + <argument index="2" name="flip_x" type="bool" default="false"> + </argument> + <argument index="3" name="flip_y" type="bool" default="false"> + </argument> + <argument index="4" name="transpose" type="bool" default="false"> + </argument> + <description> + Set the tile index for the cell referenced by a Vector2 of grid-based coordinates. + A tile index of -1 clears the cell. + Optionally, the tile can also be flipped over the X and Y axes or transposed. + </description> + </method> + <method name="set_center_x"> + <return type="void"> + </return> + <argument index="0" name="enable" type="bool"> + </argument> + <description> + Set tiles to be centered in x coordinate. (by default this is false and they are drawn from upper left cell corner). + </description> + </method> + <method name="set_center_y"> + <return type="void"> + </return> + <argument index="0" name="enable" type="bool"> + </argument> + <description> + Set tiles to be centered in y coordinate. (by default this is false and they are drawn from upper left cell corner). + </description> + </method> + <method name="set_collision_bounce"> + <return type="void"> + </return> + <argument index="0" name="value" type="float"> + </argument> + <description> + Set the collision bounce parameter. Allowable values range from 0 to 1. + </description> + </method> + <method name="set_collision_friction"> + <return type="void"> + </return> + <argument index="0" name="value" type="float"> + </argument> + <description> + Set the collision friction parameter. Allowable values range from 0 to 1. + </description> + </method> + <method name="set_collision_layer"> + <return type="void"> + </return> + <argument index="0" name="layer" type="int"> + </argument> + <description> + Set the collision layer. + Layers are referenced by binary indexes, so allowable values to describe the 20 available layers range from 0 to 2^20-1. + </description> + </method> + <method name="set_collision_layer_bit"> + <return type="void"> + </return> + <argument index="0" name="bit" type="int"> + </argument> + <argument index="1" name="value" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_collision_mask"> + <return type="void"> + </return> + <argument index="0" name="mask" type="int"> + </argument> + <description> + Set the collision masks. + Masks are referenced by binary indexes, so allowable values to describe the 20 available masks range from 0 to 2^20-1. + </description> + </method> + <method name="set_collision_mask_bit"> + <return type="void"> + </return> + <argument index="0" name="bit" type="int"> + </argument> + <argument index="1" name="value" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_collision_use_kinematic"> + <return type="void"> + </return> + <argument index="0" name="use_kinematic" type="bool"> + </argument> + <description> + Set the tilemap to handle collisions as a kinematic body (enabled) or a static body (disabled). + </description> + </method> + <method name="set_custom_transform"> + <return type="void"> + </return> + <argument index="0" name="custom_transform" type="Transform2D"> + </argument> + <description> + Set custom transform matrix, to use in combination with the custom orientation mode. + </description> + </method> + <method name="set_half_offset"> + <return type="void"> + </return> + <argument index="0" name="half_offset" type="int" enum="TileMap.HalfOffset"> + </argument> + <description> + Set a half offset on the X coordinate, Y coordinate, or none (use HALF_OFFSET_* constants as argument). + Half offset sets every other tile off by a half tile size in the specified direction. + </description> + </method> + <method name="set_mode"> + <return type="void"> + </return> + <argument index="0" name="mode" type="int" enum="TileMap.Mode"> + </argument> + <description> + Set the orientation mode as square, isometric or custom (use MODE_* constants as argument). + </description> + </method> + <method name="set_occluder_light_mask"> + <return type="void"> + </return> + <argument index="0" name="mask" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_quadrant_size"> + <return type="void"> + </return> + <argument index="0" name="size" type="int"> + </argument> + <description> + Set the quadrant size, this optimizes drawing by batching chunks of map at draw/cull time. + Allowed values are integers ranging from 1 to 128. + </description> + </method> + <method name="set_tile_origin"> + <return type="void"> + </return> + <argument index="0" name="origin" type="int" enum="TileMap.TileOrigin"> + </argument> + <description> + Set the tile origin to the tile center or its top-left corner (use TILE_ORIGIN_* constants as argument). + </description> + </method> + <method name="set_tileset"> + <return type="void"> + </return> + <argument index="0" name="tileset" type="TileSet"> + </argument> + <description> + Set the current tileset. + </description> + </method> + <method name="set_y_sort_mode"> + <return type="void"> + </return> + <argument index="0" name="enable" type="bool"> + </argument> + <description> + Set the Y sort mode. Enabled Y sort mode means that children of the tilemap will be drawn in the order defined by their Y coordinate. + A tile with a higher Y coordinate will therefore be drawn later, potentially covering up the tile(s) above it if its sprite is higher than its cell size. + </description> + </method> + <method name="world_to_map" qualifiers="const"> + <return type="Vector2"> + </return> + <argument index="0" name="worldpos" type="Vector2"> + </argument> + <description> + Return the tilemap (grid-based) coordinates corresponding to the absolute world position given as an argument. + </description> + </method> + </methods> + <members> + <member name="cell_custom_transform" type="Transform2D" setter="set_custom_transform" getter="get_custom_transform"> + The custom [Transform2D] to be applied to the TileMap's cells. + </member> + <member name="cell_half_offset" type="int" setter="set_half_offset" getter="get_half_offset" enum="TileMap.HalfOffset"> + Amount to offset alternating tiles. Uses HALF_OFFSET_* constants. Default value: HALF_OFFSET_DISABLED. + </member> + <member name="cell_quadrant_size" type="int" setter="set_quadrant_size" getter="get_quadrant_size"> + The TileMap's quadrant size. Optimizes drawing by batching, using chunks of this size. Default value: 16. + </member> + <member name="cell_size" type="Vector2" setter="set_cell_size" getter="get_cell_size"> + The TileMap's cell size. + </member> + <member name="cell_tile_origin" type="int" setter="set_tile_origin" getter="get_tile_origin" enum="TileMap.TileOrigin"> + Position for tile origin. Uses TILE_ORIGIN_* constants. Default value: TILE_ORIGIN_TOP_LEFT. + </member> + <member name="cell_y_sort" type="bool" setter="set_y_sort_mode" getter="is_y_sort_mode_enabled"> + If [code]true[/code] the TileMap's children will be drawn in order of their Y coordinate. Default value: [code]false[/code]. + </member> + <member name="collision_bounce" type="float" setter="set_collision_bounce" getter="get_collision_bounce"> + Bounce value for static body collisions (see [code]collision_use_kinematic[/code]). Default value: 0. + </member> + <member name="collision_friction" type="float" setter="set_collision_friction" getter="get_collision_friction"> + Friction value for static body collisions (see [code]collision_use_kinematic[/code]). Default value: 1. + </member> + <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer"> + The collision layer(s) for all colliders in the TileMap. + </member> + <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask"> + The collision mask(s) for all colliders in the TileMap. + </member> + <member name="collision_use_kinematic" type="bool" setter="set_collision_use_kinematic" getter="get_collision_use_kinematic"> + If [code]true[/code] TileMap collisions will be handled as a kinematic body. If [code]false[/code] collisions will be handled as static body. Default value: [code]false[/code]. + </member> + <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="TileMap.Mode"> + The TileMap orientation mode. Uses MODE_* constants. Default value: MODE_SQUARE. + </member> + <member name="occluder_light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask"> + The light mask assigned to all light occluders in the TileMap. The TileSet's light occluders will cast shadows only from Light2D(s) that have the same light mask(s). + </member> + <member name="tile_data" type="PoolIntArray" setter="_set_tile_data" getter="_get_tile_data"> + A [PoolIntArray] containing + </member> + <member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset"> + The assigned [TileSet]. + </member> + </members> + <signals> + <signal name="settings_changed"> + <description> + Emitted when a tilemap setting has changed. + </description> + </signal> + </signals> + <constants> + <constant name="INVALID_CELL" value="-1" enum=""> + Returned when a cell doesn't exist. + </constant> + <constant name="MODE_SQUARE" value="0"> + Orthogonal orientation mode. + </constant> + <constant name="MODE_ISOMETRIC" value="1"> + Isometric orientation mode. + </constant> + <constant name="MODE_CUSTOM" value="2"> + Custom orientation mode. + </constant> + <constant name="HALF_OFFSET_X" value="0"> + Half offset on the X coordinate. + </constant> + <constant name="HALF_OFFSET_Y" value="1"> + Half offset on the Y coordinate. + </constant> + <constant name="HALF_OFFSET_DISABLED" value="2"> + Half offset disabled. + </constant> + <constant name="TILE_ORIGIN_TOP_LEFT" value="0"> + Tile origin at its top-left corner. + </constant> + <constant name="TILE_ORIGIN_CENTER" value="1"> + Tile origin at its center. + </constant> + <constant name="TILE_ORIGIN_BOTTOM_LEFT" value="2"> + </constant> + </constants> +</class> |