diff options
Diffstat (limited to 'doc/classes/TileMap.xml')
-rw-r--r-- | doc/classes/TileMap.xml | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index faecf5664c..ec67370c79 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="TileMap" inherits="Node2D" category="Core" version="3.0-rc1"> +<class name="TileMap" inherits="Node2D" category="Core" version="3.1"> <brief_description> Node for 2D tile-based maps. </brief_description> @@ -7,7 +7,7 @@ Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a list of tiles (textures plus optional collision, navigation, and/or occluder shapes) which are used to create grid-based maps. </description> <tutorials> - http://docs.godotengine.org/en/3.0/learning/features/2d/using_tilemaps.html + http://docs.godotengine.org/en/3.0/tutorials/2d/using_tilemaps.html </tutorials> <demos> </demos> @@ -19,6 +19,13 @@ Clear all cells. </description> </method> + <method name="fix_invalid_tiles"> + <return type="void"> + </return> + <description> + Clear cells that does not exist in the tileset. + </description> + </method> <method name="get_cell" qualifiers="const"> <return type="int"> </return> @@ -171,6 +178,7 @@ <argument index="1" name="value" type="bool"> </argument> <description> + Set any collision layer to be [code]true[/code] or [code]false[/code]. </description> </method> <method name="set_collision_mask_bit"> @@ -296,6 +304,7 @@ Tile origin at its center. </constant> <constant name="TILE_ORIGIN_BOTTOM_LEFT" value="2" enum="TileOrigin"> + Tile origin at its bottom-left corner. </constant> </constants> </class> |