diff options
Diffstat (limited to 'doc/classes/TileMap.xml')
-rw-r--r-- | doc/classes/TileMap.xml | 16 |
1 files changed, 13 insertions, 3 deletions
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index 6f8c76d1ea..fb5a733ccd 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -7,7 +7,7 @@ Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a list of tiles (textures plus optional collision, navigation, and/or occluder shapes) which are used to create grid-based maps. </description> <tutorials> - <link>http://docs.godotengine.org/en/3.0/tutorials/2d/using_tilemaps.html</link> + <link>https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html</link> </tutorials> <demos> </demos> @@ -37,6 +37,16 @@ Returns the tile index of the given cell. </description> </method> + <method name="get_cell_autotile_coord" qualifiers="const"> + <return type="Vector2"> + </return> + <argument index="0" name="x" type="int"> + </argument> + <argument index="1" name="y" type="int"> + </argument> + <description> + </description> + </method> <method name="get_cellv" qualifiers="const"> <return type="int"> </return> @@ -257,7 +267,7 @@ Position for tile origin. Uses TILE_ORIGIN_* constants. Default value: TILE_ORIGIN_TOP_LEFT. </member> <member name="cell_y_sort" type="bool" setter="set_y_sort_mode" getter="is_y_sort_mode_enabled"> - If [code]true[/code] the TileMap's children will be drawn in order of their Y coordinate. Default value: [code]false[/code]. + If [code]true[/code], the TileMap's children will be drawn in order of their Y coordinate. Default value: [code]false[/code]. </member> <member name="collision_bounce" type="float" setter="set_collision_bounce" getter="get_collision_bounce"> Bounce value for static body collisions (see [code]collision_use_kinematic[/code]). Default value: 0. @@ -272,7 +282,7 @@ The collision mask(s) for all colliders in the TileMap. </member> <member name="collision_use_kinematic" type="bool" setter="set_collision_use_kinematic" getter="get_collision_use_kinematic"> - If [code]true[/code] TileMap collisions will be handled as a kinematic body. If [code]false[/code] collisions will be handled as static body. Default value: [code]false[/code]. + If [code]true[/code], TileMap collisions will be handled as a kinematic body. If [code]false[/code], collisions will be handled as static body. Default value: [code]false[/code]. </member> <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="TileMap.Mode"> The TileMap orientation mode. Uses MODE_* constants. Default value: MODE_SQUARE. |