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-rw-r--r--doc/classes/TileMap.xml30
1 files changed, 15 insertions, 15 deletions
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index 42774ddf09..e1a6c0b523 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -450,49 +450,49 @@
</method>
</methods>
<members>
- <member name="cell_custom_transform" type="Transform2D" setter="set_custom_transform" getter="get_custom_transform" brief="">
+ <member name="cell_custom_transform" type="Transform2D" setter="set_custom_transform" getter="get_custom_transform">
The custom [Transform2D] to be applied to the TileMap's cells.
</member>
- <member name="cell_half_offset" type="int" setter="set_half_offset" getter="get_half_offset" brief="" enum="TileMap.HalfOffset">
+ <member name="cell_half_offset" type="int" setter="set_half_offset" getter="get_half_offset" enum="TileMap.HalfOffset">
Amount to offset alternating tiles. Uses HALF_OFFSET_* constants. Default value: HALF_OFFSET_DISABLED.
</member>
- <member name="cell_quadrant_size" type="int" setter="set_quadrant_size" getter="get_quadrant_size" brief="">
+ <member name="cell_quadrant_size" type="int" setter="set_quadrant_size" getter="get_quadrant_size">
The TileMap's quadrant size. Optimizes drawing by batching, using chunks of this size. Default value: 16.
</member>
- <member name="cell_size" type="Vector2" setter="set_cell_size" getter="get_cell_size" brief="">
+ <member name="cell_size" type="Vector2" setter="set_cell_size" getter="get_cell_size">
The TileMap's cell size.
</member>
- <member name="cell_tile_origin" type="int" setter="set_tile_origin" getter="get_tile_origin" brief="" enum="TileMap.TileOrigin">
+ <member name="cell_tile_origin" type="int" setter="set_tile_origin" getter="get_tile_origin" enum="TileMap.TileOrigin">
Position for tile origin. Uses TILE_ORIGIN_* constants. Default value: TILE_ORIGIN_TOP_LEFT.
</member>
- <member name="cell_y_sort" type="bool" setter="set_y_sort_mode" getter="is_y_sort_mode_enabled" brief="">
+ <member name="cell_y_sort" type="bool" setter="set_y_sort_mode" getter="is_y_sort_mode_enabled">
If [code]true[/code] the TileMap's children will be drawn in order of their Y coordinate. Default value: [code]false[/code].
</member>
- <member name="collision_bounce" type="float" setter="set_collision_bounce" getter="get_collision_bounce" brief="">
+ <member name="collision_bounce" type="float" setter="set_collision_bounce" getter="get_collision_bounce">
Bounce value for static body collisions (see [code]collision_use_kinematic[/code]). Default value: 0.
</member>
- <member name="collision_friction" type="float" setter="set_collision_friction" getter="get_collision_friction" brief="">
+ <member name="collision_friction" type="float" setter="set_collision_friction" getter="get_collision_friction">
Friction value for static body collisions (see [code]collision_use_kinematic[/code]). Default value: 1.
</member>
- <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" brief="">
+ <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer">
The collision layer(s) for all colliders in the TileMap.
</member>
- <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" brief="">
+ <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask">
The collision mask(s) for all colliders in the TileMap.
</member>
- <member name="collision_use_kinematic" type="bool" setter="set_collision_use_kinematic" getter="get_collision_use_kinematic" brief="">
+ <member name="collision_use_kinematic" type="bool" setter="set_collision_use_kinematic" getter="get_collision_use_kinematic">
If [code]true[/code] TileMap collisions will be handled as a kinematic body. If [code]false[/code] collisions will be handled as static body. Default value: [code]false[/code].
</member>
- <member name="mode" type="int" setter="set_mode" getter="get_mode" brief="" enum="TileMap.Mode">
+ <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="TileMap.Mode">
The TileMap orientation mode. Uses MODE_* constants. Default value: MODE_SQUARE.
</member>
- <member name="occluder_light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask" brief="">
+ <member name="occluder_light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask">
The light mask assigned to all light occluders in the TileMap. The TileSet's light occluders will cast shadows only from Light2D(s) that have the same light mask(s).
</member>
- <member name="tile_data" type="PoolIntArray" setter="_set_tile_data" getter="_get_tile_data" brief="">
+ <member name="tile_data" type="PoolIntArray" setter="_set_tile_data" getter="_get_tile_data">
A [PoolIntArray] containing
</member>
- <member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset" brief="">
+ <member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset">
The assigned [TileSet].
</member>
</members>