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-rw-r--r--doc/classes/TileMap.xml17
1 files changed, 14 insertions, 3 deletions
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index fe3b2118a3..ed4f914136 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="TileMap" inherits="Node2D" category="Core" version="3.1">
+<class name="TileMap" inherits="Node2D" category="Core" version="3.2">
<brief_description>
Node for 2D tile-based maps.
</brief_description>
@@ -9,8 +9,6 @@
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html</link>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="clear">
<return type="void">
@@ -165,6 +163,13 @@
Optionally, the tile can also be flipped, transposed, or given autotile coordinates.
Note that data such as navigation polygons and collision shapes are not immediately updated for performance reasons.
If you need these to be immediately updated, you can call [method update_dirty_quadrants].
+ Overriding this method also overrides it internally, allowing custom logic to be implemented when tiles are placed/removed:
+ [codeblock]
+ func set_cell(x, y, tile, flip_x, flip_y, transpose, autotile_coord)
+ # Write your custom logic here.
+ # To call the default method:
+ .set_cell(x, y, tile, flip_x, flip_y, transpose, autotile_coord)
+ [/codeblock]
</description>
</method>
<method name="set_cellv">
@@ -323,6 +328,12 @@
<constant name="HALF_OFFSET_DISABLED" value="2" enum="HalfOffset">
Half offset disabled.
</constant>
+ <constant name="HALF_OFFSET_NEGATIVE_X" value="3" enum="HalfOffset">
+ Half offset on the X coordinate (negative).
+ </constant>
+ <constant name="HALF_OFFSET_NEGATIVE_Y" value="4" enum="HalfOffset">
+ Half offset on the Y coordinate (negative).
+ </constant>
<constant name="TILE_ORIGIN_TOP_LEFT" value="0" enum="TileOrigin">
Tile origin at its top-left corner.
</constant>