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-rw-r--r--doc/classes/TileMap.xml3
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index daba0a0fc1..058a92d99c 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="TileMap" inherits="Node2D" category="Core" version="3.0-beta">
+<class name="TileMap" inherits="Node2D" category="Core" version="3.0-stable">
<brief_description>
Node for 2D tile-based maps.
</brief_description>
@@ -7,6 +7,7 @@
Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a list of tiles (textures plus optional collision, navigation, and/or occluder shapes) which are used to create grid-based maps.
</description>
<tutorials>
+ http://docs.godotengine.org/en/3.0/tutorials/2d/using_tilemaps.html
</tutorials>
<demos>
</demos>