diff options
Diffstat (limited to 'doc/classes/TileMap.xml')
-rw-r--r-- | doc/classes/TileMap.xml | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index e5ecff178b..259c800a78 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -57,6 +57,14 @@ Clears all cells on the given layer. </description> </method> + <method name="erase_cell"> + <return type="void" /> + <argument index="0" name="layer" type="int" /> + <argument index="1" name="coords" type="Vector2i" /> + <description> + Erases the cell on layer [code]layer[/code] at coordinates [code]coords[/code]. + </description> + </method> <method name="fix_invalid_tiles"> <return type="void" /> <description> @@ -227,7 +235,7 @@ <argument index="1" name="coords" type="Vector2i" /> <argument index="2" name="source_id" type="int" default="-1" /> <argument index="3" name="atlas_coords" type="Vector2i" default="Vector2i(-1, -1)" /> - <argument index="4" name="alternative_tile" type="int" default="-1" /> + <argument index="4" name="alternative_tile" type="int" default="0" /> <description> Sets the tile indentifiers for the cell on layer [code]layer[/code] at coordinates [code]coords[/code]. Each tile of the [TileSet] is identified using three parts: - The source identifier [code]source_id[/code] identifies a [TileSetSource] identifier. See [method TileSet.set_source_id], @@ -322,10 +330,10 @@ [b]Note:[/b] Enabling [code]collision_animatable[/code] may have a small performance impact, only do it if the TileMap is moving and has colliding tiles. </member> <member name="collision_visibility_mode" type="int" setter="set_collision_visibility_mode" getter="get_collision_visibility_mode" enum="TileMap.VisibilityMode" default="0"> - Show or hide the TileMap's collision shapes. If set to [code]VISIBILITY_MODE_DEFAULT[/code], this depends on the show collision debug settings. + Show or hide the TileMap's collision shapes. If set to [constant VISIBILITY_MODE_DEFAULT], this depends on the show collision debug settings. </member> <member name="navigation_visibility_mode" type="int" setter="set_navigation_visibility_mode" getter="get_navigation_visibility_mode" enum="TileMap.VisibilityMode" default="0"> - Show or hide the TileMap's collision shapes. If set to [code]VISIBILITY_MODE_DEFAULT[/code], this depends on the show navigation debug settings. + Show or hide the TileMap's collision shapes. If set to [constant VISIBILITY_MODE_DEFAULT], this depends on the show navigation debug settings. </member> <member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset"> The assigned [TileSet]. |