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-rw-r--r--doc/classes/TileMap.xml14
1 files changed, 11 insertions, 3 deletions
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index e5ecff178b..259c800a78 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -57,6 +57,14 @@
Clears all cells on the given layer.
</description>
</method>
+ <method name="erase_cell">
+ <return type="void" />
+ <argument index="0" name="layer" type="int" />
+ <argument index="1" name="coords" type="Vector2i" />
+ <description>
+ Erases the cell on layer [code]layer[/code] at coordinates [code]coords[/code].
+ </description>
+ </method>
<method name="fix_invalid_tiles">
<return type="void" />
<description>
@@ -227,7 +235,7 @@
<argument index="1" name="coords" type="Vector2i" />
<argument index="2" name="source_id" type="int" default="-1" />
<argument index="3" name="atlas_coords" type="Vector2i" default="Vector2i(-1, -1)" />
- <argument index="4" name="alternative_tile" type="int" default="-1" />
+ <argument index="4" name="alternative_tile" type="int" default="0" />
<description>
Sets the tile indentifiers for the cell on layer [code]layer[/code] at coordinates [code]coords[/code]. Each tile of the [TileSet] is identified using three parts:
- The source identifier [code]source_id[/code] identifies a [TileSetSource] identifier. See [method TileSet.set_source_id],
@@ -322,10 +330,10 @@
[b]Note:[/b] Enabling [code]collision_animatable[/code] may have a small performance impact, only do it if the TileMap is moving and has colliding tiles.
</member>
<member name="collision_visibility_mode" type="int" setter="set_collision_visibility_mode" getter="get_collision_visibility_mode" enum="TileMap.VisibilityMode" default="0">
- Show or hide the TileMap's collision shapes. If set to [code]VISIBILITY_MODE_DEFAULT[/code], this depends on the show collision debug settings.
+ Show or hide the TileMap's collision shapes. If set to [constant VISIBILITY_MODE_DEFAULT], this depends on the show collision debug settings.
</member>
<member name="navigation_visibility_mode" type="int" setter="set_navigation_visibility_mode" getter="get_navigation_visibility_mode" enum="TileMap.VisibilityMode" default="0">
- Show or hide the TileMap's collision shapes. If set to [code]VISIBILITY_MODE_DEFAULT[/code], this depends on the show navigation debug settings.
+ Show or hide the TileMap's collision shapes. If set to [constant VISIBILITY_MODE_DEFAULT], this depends on the show navigation debug settings.
</member>
<member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset">
The assigned [TileSet].