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-rw-r--r--doc/classes/TileMap.xml65
1 files changed, 57 insertions, 8 deletions
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index f3c64c3c7d..4621d138ac 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -4,8 +4,7 @@
Node for 2D tile-based maps.
</brief_description>
<description>
- Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a list of tiles (textures plus optional collision, navigation, and/or occluder shapes) which are used to create grid-based maps.
- When doing physics queries against the tilemap, the cell coordinates are encoded as [code]metadata[/code] for each detected collision shape returned by methods such as [method PhysicsDirectSpaceState2D.intersect_shape], [method PhysicsDirectBodyState2D.get_contact_collider_shape_metadata] etc.
+ Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a list of tiles which are used to create grid-based maps. A TileMap may have several layers, layouting tiles on top of each other.
</description>
<tutorials>
<link title="Using Tilemaps">https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html</link>
@@ -17,6 +16,13 @@
<link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/113</link>
</tutorials>
<methods>
+ <method name="add_layer">
+ <return type="void" />
+ <argument index="0" name="to_position" type="int" />
+ <description>
+ Adds a layer at the given position [code]to_position[/code] in the array. If [code]to_position[/code] is -1, adds it at the end of the array.
+ </description>
+ </method>
<method name="clear">
<return type="void" />
<description>
@@ -35,6 +41,7 @@
<argument index="1" name="coords" type="Vector2i" />
<argument index="2" name="use_proxies" type="bool" />
<description>
+ Returns the tile alternative ID of the cell on layer [code]layer[/code] at [code]coords[/code]. If [code]use_proxies[/code] is [code]false[/code], ignores the [TileSet]'s tile proxies, returning the raw alternative identifier. See [method TileSet.map_tile_proxy].
</description>
</method>
<method name="get_cell_atlas_coords" qualifiers="const">
@@ -43,6 +50,7 @@
<argument index="1" name="coords" type="Vector2i" />
<argument index="2" name="use_proxies" type="bool" />
<description>
+ Returns the tile atlas coordinates ID of the cell on layer [code]layer[/code] at coordinates [code]coords[/code]. If [code]use_proxies[/code] is [code]false[/code], ignores the [TileSet]'s tile proxies, returning the raw alternative identifier. See [method TileSet.map_tile_proxy].
</description>
</method>
<method name="get_cell_source_id" qualifiers="const">
@@ -51,24 +59,33 @@
<argument index="1" name="coords" type="Vector2i" />
<argument index="2" name="use_proxies" type="bool" />
<description>
+ Returns the tile source ID of the cell on layer [code]layer[/code] at coordinates [code]coords[/code]. If [code]use_proxies[/code] is [code]false[/code], ignores the [TileSet]'s tile proxies, returning the raw alternative identifier. See [method TileSet.map_tile_proxy].
</description>
</method>
<method name="get_layer_name" qualifiers="const">
<return type="String" />
<argument index="0" name="layer" type="int" />
<description>
+ Returns a TileMap layer's name.
</description>
</method>
<method name="get_layer_y_sort_origin" qualifiers="const">
<return type="int" />
<argument index="0" name="layer" type="int" />
<description>
+ Returns a TileMap layer's Y sort origin.
</description>
</method>
- <method name="get_layer_z_indexd" qualifiers="const">
+ <method name="get_layer_z_index" qualifiers="const">
<return type="int" />
<argument index="0" name="layer" type="int" />
<description>
+ Returns a TileMap layer's Z-index value.
+ </description>
+ </method>
+ <method name="get_layers_count" qualifiers="const">
+ <return type="int" />
+ <description>
</description>
</method>
<method name="get_neighbor_cell" qualifiers="const">
@@ -76,37 +93,41 @@
<argument index="0" name="coords" type="Vector2i" />
<argument index="1" name="neighbor" type="int" enum="TileSet.CellNeighbor" />
<description>
+ Returns the neighboring cell to the one at coordinates [code]coords[/code], indentified by the [code]neighbor[/code] direction. This method takes into account the different layouts a TileMap can take.
</description>
</method>
<method name="get_surrounding_tiles">
<return type="Vector2i[]" />
<argument index="0" name="coords" type="Vector2i" />
<description>
+ Returns the list of all neighbourings cells to the one at [code]coords[/code]
</description>
</method>
<method name="get_used_cells" qualifiers="const">
<return type="Vector2i[]" />
<argument index="0" name="layer" type="int" />
<description>
- Returns a [Vector2] array with the positions of all cells containing a tile from the tileset (i.e. a tile index different from [code]-1[/code]).
+ Returns a [Vector2] array with the positions of all cells containing a tile in the given layer. A cell is considered empty if its source identifier equals -1, its atlas coordinates identifiers is [code]Vector2(-1, -1)[/code] and its alternative identifier is -1.
</description>
</method>
<method name="get_used_rect">
<return type="Rect2" />
<description>
- Returns a rectangle enclosing the used (non-empty) tiles of the map.
+ Returns a rectangle enclosing the used (non-empty) tiles of the map, including all layers.
</description>
</method>
<method name="is_layer_enabled" qualifiers="const">
<return type="bool" />
<argument index="0" name="layer" type="int" />
<description>
+ Returns if a layer is enabled.
</description>
</method>
<method name="is_layer_y_sort_enabled" qualifiers="const">
<return type="bool" />
<argument index="0" name="layer" type="int" />
<description>
+ Returns if a layer Y-sorts its tiles.
</description>
</method>
<method name="map_to_world" qualifiers="const">
@@ -116,6 +137,21 @@
Returns the local position corresponding to the given tilemap (grid-based) coordinates.
</description>
</method>
+ <method name="move_layer">
+ <return type="void" />
+ <argument index="0" name="layer" type="int" />
+ <argument index="1" name="to_position" type="int" />
+ <description>
+ Moves the layer at index [code]layer_index[/code] to the given position [code]to_position[/code] in the array.
+ </description>
+ </method>
+ <method name="remove_layer">
+ <return type="void" />
+ <argument index="0" name="layer" type="int" />
+ <description>
+ Moves the layer at index [code]layer_index[/code] to the given position [code]to_position[/code] in the array.
+ </description>
+ </method>
<method name="set_cell">
<return type="void" />
<argument index="0" name="layer" type="int" />
@@ -124,7 +160,10 @@
<argument index="3" name="atlas_coords" type="Vector2i" default="Vector2i(-1, -1)" />
<argument index="4" name="alternative_tile" type="int" default="-1" />
<description>
- Sets the tile index for the cell given by a Vector2i.
+ Sets the tile indentifiers for the cell on layer [code]layer[/code] at coordinates [code]coords[/code]. Each tile of the [TileSet] is identified using three parts:
+ - The source indentifier [code]source_id[/code] identifies a [TileSetSource] identifier. See [method TileSet.set_source_id],
+ - The atlas coordinates identifier [code]atlas_coords[/code] identifies a tile coordinates in the atlas (if the source is a [TileSetAtlasSource]. For [TileSetScenesCollectionSource] it should be 0),
+ - The alternative tile identifier [code]alternative_tile[/code] identifies a tile alternative the source is a [TileSetAtlasSource], and the scene for a [TileSetScenesCollectionSource].
</description>
</method>
<method name="set_layer_enabled">
@@ -132,6 +171,7 @@
<argument index="0" name="layer" type="int" />
<argument index="1" name="enabled" type="bool" />
<description>
+ Enables or disables the layer [code]layer[/code]. A disabled layer is not processed at all (no rendering, no physics, etc...).
</description>
</method>
<method name="set_layer_name">
@@ -139,6 +179,7 @@
<argument index="0" name="layer" type="int" />
<argument index="1" name="name" type="String" />
<description>
+ Sets a layer's name. This is mostly useful in the editor.
</description>
</method>
<method name="set_layer_y_sort_enabled">
@@ -146,6 +187,8 @@
<argument index="0" name="layer" type="int" />
<argument index="1" name="y_sort_enabled" type="bool" />
<description>
+ Enables or disables a layer's Y-sorting. If a layer is Y-sorted, the layer will behave as a CanvasItem node where each of its tile gets Y-sorted.
+ Y-sorted layers should usually be on different Z-index values than not Y-sorted layers, otherwise, each of those layer will be Y-sorted as whole with the Y-sorted one. This is usually an undesired behvaior.
</description>
</method>
<method name="set_layer_y_sort_origin">
@@ -153,6 +196,8 @@
<argument index="0" name="layer" type="int" />
<argument index="1" name="y_sort_origin" type="int" />
<description>
+ Sets a layer's Y-sort origin value. This Y-sort origin value is added to each tile's Y-sort origin value.
+ This allows, for example, to fake a different height level on each layer. This can be useful for top-down view games.
</description>
</method>
<method name="set_layer_z_index">
@@ -160,6 +205,7 @@
<argument index="0" name="layer" type="int" />
<argument index="1" name="z_index" type="int" />
<description>
+ Sets a layers Z-index value. This Z-index is added to each tile's Z-index value.
</description>
</method>
<method name="world_to_map" qualifiers="const">
@@ -175,10 +221,10 @@
The TileMap's quadrant size. Optimizes drawing by batching, using chunks of this size.
</member>
<member name="collision_visibility_mode" type="int" setter="set_collision_visibility_mode" getter="get_collision_visibility_mode" enum="TileMap.VisibilityMode" default="0">
- </member>
- <member name="layers_count" type="int" setter="set_layers_count" getter="get_layers_count" default="1">
+ Show or hide the TileMap's collision shapes. If set to [code]VISIBILITY_MODE_DEFAULT[/code], this depends on the show collision debug settings.
</member>
<member name="navigation_visibility_mode" type="int" setter="set_navigation_visibility_mode" getter="get_navigation_visibility_mode" enum="TileMap.VisibilityMode" default="0">
+ Show or hide the TileMap's collision shapes. If set to [code]VISIBILITY_MODE_DEFAULT[/code], this depends on the show navigation debug settings.
</member>
<member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset">
The assigned [TileSet].
@@ -193,10 +239,13 @@
</signals>
<constants>
<constant name="VISIBILITY_MODE_DEFAULT" value="0" enum="VisibilityMode">
+ Use the debug settings to determine visibility.
</constant>
<constant name="VISIBILITY_MODE_FORCE_HIDE" value="2" enum="VisibilityMode">
+ Always hide.
</constant>
<constant name="VISIBILITY_MODE_FORCE_SHOW" value="1" enum="VisibilityMode">
+ Always show.
</constant>
</constants>
</class>