diff options
Diffstat (limited to 'doc/classes/TileMap.xml')
-rw-r--r-- | doc/classes/TileMap.xml | 65 |
1 files changed, 57 insertions, 8 deletions
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index f3c64c3c7d..4621d138ac 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -4,8 +4,7 @@ Node for 2D tile-based maps. </brief_description> <description> - Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a list of tiles (textures plus optional collision, navigation, and/or occluder shapes) which are used to create grid-based maps. - When doing physics queries against the tilemap, the cell coordinates are encoded as [code]metadata[/code] for each detected collision shape returned by methods such as [method PhysicsDirectSpaceState2D.intersect_shape], [method PhysicsDirectBodyState2D.get_contact_collider_shape_metadata] etc. + Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a list of tiles which are used to create grid-based maps. A TileMap may have several layers, layouting tiles on top of each other. </description> <tutorials> <link title="Using Tilemaps">https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html</link> @@ -17,6 +16,13 @@ <link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/113</link> </tutorials> <methods> + <method name="add_layer"> + <return type="void" /> + <argument index="0" name="to_position" type="int" /> + <description> + Adds a layer at the given position [code]to_position[/code] in the array. If [code]to_position[/code] is -1, adds it at the end of the array. + </description> + </method> <method name="clear"> <return type="void" /> <description> @@ -35,6 +41,7 @@ <argument index="1" name="coords" type="Vector2i" /> <argument index="2" name="use_proxies" type="bool" /> <description> + Returns the tile alternative ID of the cell on layer [code]layer[/code] at [code]coords[/code]. If [code]use_proxies[/code] is [code]false[/code], ignores the [TileSet]'s tile proxies, returning the raw alternative identifier. See [method TileSet.map_tile_proxy]. </description> </method> <method name="get_cell_atlas_coords" qualifiers="const"> @@ -43,6 +50,7 @@ <argument index="1" name="coords" type="Vector2i" /> <argument index="2" name="use_proxies" type="bool" /> <description> + Returns the tile atlas coordinates ID of the cell on layer [code]layer[/code] at coordinates [code]coords[/code]. If [code]use_proxies[/code] is [code]false[/code], ignores the [TileSet]'s tile proxies, returning the raw alternative identifier. See [method TileSet.map_tile_proxy]. </description> </method> <method name="get_cell_source_id" qualifiers="const"> @@ -51,24 +59,33 @@ <argument index="1" name="coords" type="Vector2i" /> <argument index="2" name="use_proxies" type="bool" /> <description> + Returns the tile source ID of the cell on layer [code]layer[/code] at coordinates [code]coords[/code]. If [code]use_proxies[/code] is [code]false[/code], ignores the [TileSet]'s tile proxies, returning the raw alternative identifier. See [method TileSet.map_tile_proxy]. </description> </method> <method name="get_layer_name" qualifiers="const"> <return type="String" /> <argument index="0" name="layer" type="int" /> <description> + Returns a TileMap layer's name. </description> </method> <method name="get_layer_y_sort_origin" qualifiers="const"> <return type="int" /> <argument index="0" name="layer" type="int" /> <description> + Returns a TileMap layer's Y sort origin. </description> </method> - <method name="get_layer_z_indexd" qualifiers="const"> + <method name="get_layer_z_index" qualifiers="const"> <return type="int" /> <argument index="0" name="layer" type="int" /> <description> + Returns a TileMap layer's Z-index value. + </description> + </method> + <method name="get_layers_count" qualifiers="const"> + <return type="int" /> + <description> </description> </method> <method name="get_neighbor_cell" qualifiers="const"> @@ -76,37 +93,41 @@ <argument index="0" name="coords" type="Vector2i" /> <argument index="1" name="neighbor" type="int" enum="TileSet.CellNeighbor" /> <description> + Returns the neighboring cell to the one at coordinates [code]coords[/code], indentified by the [code]neighbor[/code] direction. This method takes into account the different layouts a TileMap can take. </description> </method> <method name="get_surrounding_tiles"> <return type="Vector2i[]" /> <argument index="0" name="coords" type="Vector2i" /> <description> + Returns the list of all neighbourings cells to the one at [code]coords[/code] </description> </method> <method name="get_used_cells" qualifiers="const"> <return type="Vector2i[]" /> <argument index="0" name="layer" type="int" /> <description> - Returns a [Vector2] array with the positions of all cells containing a tile from the tileset (i.e. a tile index different from [code]-1[/code]). + Returns a [Vector2] array with the positions of all cells containing a tile in the given layer. A cell is considered empty if its source identifier equals -1, its atlas coordinates identifiers is [code]Vector2(-1, -1)[/code] and its alternative identifier is -1. </description> </method> <method name="get_used_rect"> <return type="Rect2" /> <description> - Returns a rectangle enclosing the used (non-empty) tiles of the map. + Returns a rectangle enclosing the used (non-empty) tiles of the map, including all layers. </description> </method> <method name="is_layer_enabled" qualifiers="const"> <return type="bool" /> <argument index="0" name="layer" type="int" /> <description> + Returns if a layer is enabled. </description> </method> <method name="is_layer_y_sort_enabled" qualifiers="const"> <return type="bool" /> <argument index="0" name="layer" type="int" /> <description> + Returns if a layer Y-sorts its tiles. </description> </method> <method name="map_to_world" qualifiers="const"> @@ -116,6 +137,21 @@ Returns the local position corresponding to the given tilemap (grid-based) coordinates. </description> </method> + <method name="move_layer"> + <return type="void" /> + <argument index="0" name="layer" type="int" /> + <argument index="1" name="to_position" type="int" /> + <description> + Moves the layer at index [code]layer_index[/code] to the given position [code]to_position[/code] in the array. + </description> + </method> + <method name="remove_layer"> + <return type="void" /> + <argument index="0" name="layer" type="int" /> + <description> + Moves the layer at index [code]layer_index[/code] to the given position [code]to_position[/code] in the array. + </description> + </method> <method name="set_cell"> <return type="void" /> <argument index="0" name="layer" type="int" /> @@ -124,7 +160,10 @@ <argument index="3" name="atlas_coords" type="Vector2i" default="Vector2i(-1, -1)" /> <argument index="4" name="alternative_tile" type="int" default="-1" /> <description> - Sets the tile index for the cell given by a Vector2i. + Sets the tile indentifiers for the cell on layer [code]layer[/code] at coordinates [code]coords[/code]. Each tile of the [TileSet] is identified using three parts: + - The source indentifier [code]source_id[/code] identifies a [TileSetSource] identifier. See [method TileSet.set_source_id], + - The atlas coordinates identifier [code]atlas_coords[/code] identifies a tile coordinates in the atlas (if the source is a [TileSetAtlasSource]. For [TileSetScenesCollectionSource] it should be 0), + - The alternative tile identifier [code]alternative_tile[/code] identifies a tile alternative the source is a [TileSetAtlasSource], and the scene for a [TileSetScenesCollectionSource]. </description> </method> <method name="set_layer_enabled"> @@ -132,6 +171,7 @@ <argument index="0" name="layer" type="int" /> <argument index="1" name="enabled" type="bool" /> <description> + Enables or disables the layer [code]layer[/code]. A disabled layer is not processed at all (no rendering, no physics, etc...). </description> </method> <method name="set_layer_name"> @@ -139,6 +179,7 @@ <argument index="0" name="layer" type="int" /> <argument index="1" name="name" type="String" /> <description> + Sets a layer's name. This is mostly useful in the editor. </description> </method> <method name="set_layer_y_sort_enabled"> @@ -146,6 +187,8 @@ <argument index="0" name="layer" type="int" /> <argument index="1" name="y_sort_enabled" type="bool" /> <description> + Enables or disables a layer's Y-sorting. If a layer is Y-sorted, the layer will behave as a CanvasItem node where each of its tile gets Y-sorted. + Y-sorted layers should usually be on different Z-index values than not Y-sorted layers, otherwise, each of those layer will be Y-sorted as whole with the Y-sorted one. This is usually an undesired behvaior. </description> </method> <method name="set_layer_y_sort_origin"> @@ -153,6 +196,8 @@ <argument index="0" name="layer" type="int" /> <argument index="1" name="y_sort_origin" type="int" /> <description> + Sets a layer's Y-sort origin value. This Y-sort origin value is added to each tile's Y-sort origin value. + This allows, for example, to fake a different height level on each layer. This can be useful for top-down view games. </description> </method> <method name="set_layer_z_index"> @@ -160,6 +205,7 @@ <argument index="0" name="layer" type="int" /> <argument index="1" name="z_index" type="int" /> <description> + Sets a layers Z-index value. This Z-index is added to each tile's Z-index value. </description> </method> <method name="world_to_map" qualifiers="const"> @@ -175,10 +221,10 @@ The TileMap's quadrant size. Optimizes drawing by batching, using chunks of this size. </member> <member name="collision_visibility_mode" type="int" setter="set_collision_visibility_mode" getter="get_collision_visibility_mode" enum="TileMap.VisibilityMode" default="0"> - </member> - <member name="layers_count" type="int" setter="set_layers_count" getter="get_layers_count" default="1"> + Show or hide the TileMap's collision shapes. If set to [code]VISIBILITY_MODE_DEFAULT[/code], this depends on the show collision debug settings. </member> <member name="navigation_visibility_mode" type="int" setter="set_navigation_visibility_mode" getter="get_navigation_visibility_mode" enum="TileMap.VisibilityMode" default="0"> + Show or hide the TileMap's collision shapes. If set to [code]VISIBILITY_MODE_DEFAULT[/code], this depends on the show navigation debug settings. </member> <member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset"> The assigned [TileSet]. @@ -193,10 +239,13 @@ </signals> <constants> <constant name="VISIBILITY_MODE_DEFAULT" value="0" enum="VisibilityMode"> + Use the debug settings to determine visibility. </constant> <constant name="VISIBILITY_MODE_FORCE_HIDE" value="2" enum="VisibilityMode"> + Always hide. </constant> <constant name="VISIBILITY_MODE_FORCE_SHOW" value="1" enum="VisibilityMode"> + Always show. </constant> </constants> </class> |