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Diffstat (limited to 'doc/classes/TileMap.xml')
-rw-r--r-- | doc/classes/TileMap.xml | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index d7108c3a2a..4ac5718e04 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -117,6 +117,14 @@ Returns the neighboring cell to the one at coordinates [code]coords[/code], indentified by the [code]neighbor[/code] direction. This method takes into account the different layouts a TileMap can take. </description> </method> + <method name="get_pattern"> + <return type="TileMapPattern" /> + <argument index="0" name="layer" type="int" /> + <argument index="1" name="coords_array" type="Vector2i[]" /> + <description> + Creates a new [TileMapPattern] from the given layer and set of cells. + </description> + </method> <method name="get_surrounding_tiles"> <return type="Vector2i[]" /> <argument index="0" name="coords" type="Vector2i" /> @@ -151,6 +159,15 @@ Returns if a layer Y-sorts its tiles. </description> </method> + <method name="map_pattern"> + <return type="Vector2i" /> + <argument index="0" name="position_in_tilemap" type="Vector2i" /> + <argument index="1" name="coords_in_pattern" type="Vector2i" /> + <argument index="2" name="pattern" type="TileMapPattern" /> + <description> + Returns for the given coodinate [code]coords_in_pattern[/code] in a [TileMapPattern] the corresponding cell coordinates if the pattern was pasted at the [code]position_in_tilemap[/code] coordinates (see [method set_pattern]). This mapping is required as in half-offset tile shapes, the mapping might not work by calculating [code]position_in_tile_map + coords_in_pattern[/code] + </description> + </method> <method name="map_to_world" qualifiers="const"> <return type="Vector2" /> <argument index="0" name="map_position" type="Vector2i" /> @@ -187,6 +204,17 @@ - The alternative tile identifier [code]alternative_tile[/code] identifies a tile alternative the source is a [TileSetAtlasSource], and the scene for a [TileSetScenesCollectionSource]. </description> </method> + <method name="set_cells_from_surrounding_terrains"> + <return type="void" /> + <argument index="0" name="layer" type="int" /> + <argument index="1" name="cells" type="Vector2i[]" /> + <argument index="2" name="terrain_set" type="int" /> + <argument index="3" name="ignore_empty_terrains" type="bool" default="true" /> + <description> + Updates all the cells in the [code]cells[/code] coordinates array and replace them by tiles that matches the surrounding cells terrains. Only cells form the given [code]terrain_set[/code] are considered. + If [code]ignore_empty_terrains[/code] is true, zones with no terrain defined are ignored to select the tiles. + </description> + </method> <method name="set_layer_enabled"> <return type="void" /> <argument index="0" name="layer" type="int" /> @@ -237,6 +265,15 @@ Sets a layers Z-index value. This Z-index is added to each tile's Z-index value. </description> </method> + <method name="set_pattern"> + <return type="void" /> + <argument index="0" name="layer" type="int" /> + <argument index="1" name="position" type="Vector2i" /> + <argument index="2" name="pattern" type="TileMapPattern" /> + <description> + Paste the given [TileMapPattern] at the given [code]position[/code] and [code]layer[/code] in the tile map. + </description> + </method> <method name="world_to_map" qualifiers="const"> <return type="Vector2i" /> <argument index="0" name="world_position" type="Vector2" /> |