diff options
Diffstat (limited to 'doc/classes/TileData.xml')
-rw-r--r-- | doc/classes/TileData.xml | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/doc/classes/TileData.xml b/doc/classes/TileData.xml index d5c2693f8b..66cf602e5d 100644 --- a/doc/classes/TileData.xml +++ b/doc/classes/TileData.xml @@ -79,7 +79,7 @@ Returns the occluder polygon of the tile for the TileSet occlusion layer with index [code]layer_id[/code]. </description> </method> - <method name="get_peering_bit_terrain" qualifiers="const"> + <method name="get_terrain_peering_bit" qualifiers="const"> <return type="int" /> <argument index="0" name="peering_bit" type="int" enum="TileSet.CellNeighbor" /> <description> @@ -185,7 +185,7 @@ Sets the occluder for the TileSet occlusion layer with index [code]layer_id[/code]. </description> </method> - <method name="set_peering_bit_terrain"> + <method name="set_terrain_peering_bit"> <return type="void" /> <argument index="0" name="peering_bit" type="int" enum="TileSet.CellNeighbor" /> <argument index="1" name="terrain" type="int" /> @@ -199,12 +199,15 @@ </member> <member name="flip_v" type="bool" setter="set_flip_v" getter="get_flip_v" default="false"> </member> - <member name="material" type="ShaderMaterial" setter="set_material" getter="get_material"> + <member name="material" type="Material" setter="set_material" getter="get_material"> + The [Material] to use for this [TileData]. This can be a [CanvasItemMaterial] to use the default shader, or a [ShaderMaterial] to use a custom shader. </member> <member name="modulate" type="Color" setter="set_modulate" getter="get_modulate" default="Color(1, 1, 1, 1)"> </member> <member name="probability" type="float" setter="set_probability" getter="get_probability" default="1.0"> </member> + <member name="terrain" type="int" setter="set_terrain" getter="get_terrain" default="-1"> + </member> <member name="terrain_set" type="int" setter="set_terrain_set" getter="get_terrain_set" default="-1"> </member> <member name="texture_offset" type="Vector2i" setter="set_texture_offset" getter="get_texture_offset" default="Vector2i(0, 0)"> |