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-rw-r--r--doc/classes/TileData.xml9
1 files changed, 6 insertions, 3 deletions
diff --git a/doc/classes/TileData.xml b/doc/classes/TileData.xml
index d5c2693f8b..66cf602e5d 100644
--- a/doc/classes/TileData.xml
+++ b/doc/classes/TileData.xml
@@ -79,7 +79,7 @@
Returns the occluder polygon of the tile for the TileSet occlusion layer with index [code]layer_id[/code].
</description>
</method>
- <method name="get_peering_bit_terrain" qualifiers="const">
+ <method name="get_terrain_peering_bit" qualifiers="const">
<return type="int" />
<argument index="0" name="peering_bit" type="int" enum="TileSet.CellNeighbor" />
<description>
@@ -185,7 +185,7 @@
Sets the occluder for the TileSet occlusion layer with index [code]layer_id[/code].
</description>
</method>
- <method name="set_peering_bit_terrain">
+ <method name="set_terrain_peering_bit">
<return type="void" />
<argument index="0" name="peering_bit" type="int" enum="TileSet.CellNeighbor" />
<argument index="1" name="terrain" type="int" />
@@ -199,12 +199,15 @@
</member>
<member name="flip_v" type="bool" setter="set_flip_v" getter="get_flip_v" default="false">
</member>
- <member name="material" type="ShaderMaterial" setter="set_material" getter="get_material">
+ <member name="material" type="Material" setter="set_material" getter="get_material">
+ The [Material] to use for this [TileData]. This can be a [CanvasItemMaterial] to use the default shader, or a [ShaderMaterial] to use a custom shader.
</member>
<member name="modulate" type="Color" setter="set_modulate" getter="get_modulate" default="Color(1, 1, 1, 1)">
</member>
<member name="probability" type="float" setter="set_probability" getter="get_probability" default="1.0">
</member>
+ <member name="terrain" type="int" setter="set_terrain" getter="get_terrain" default="-1">
+ </member>
<member name="terrain_set" type="int" setter="set_terrain_set" getter="get_terrain_set" default="-1">
</member>
<member name="texture_offset" type="Vector2i" setter="set_texture_offset" getter="get_texture_offset" default="Vector2i(0, 0)">