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Diffstat (limited to 'doc/classes/TileData.xml')
-rw-r--r-- | doc/classes/TileData.xml | 225 |
1 files changed, 225 insertions, 0 deletions
diff --git a/doc/classes/TileData.xml b/doc/classes/TileData.xml new file mode 100644 index 0000000000..81c5743ccc --- /dev/null +++ b/doc/classes/TileData.xml @@ -0,0 +1,225 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="TileData" inherits="Object" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="add_collision_polygon"> + <return type="void" /> + <argument index="0" name="layer_id" type="int" /> + <description> + Adds a collision polygon to the tile on the given TileSet physics layer. + </description> + </method> + <method name="get_collision_polygon_one_way_margin" qualifiers="const"> + <return type="float" /> + <argument index="0" name="layer_id" type="int" /> + <argument index="1" name="polygon_index" type="int" /> + <description> + Returns the one-way margin (for one-way platforms) of the polygon at index [code]polygon_index[/code] for TileSet physics layer with index [code]layer_id[/code]. + </description> + </method> + <method name="get_collision_polygon_points" qualifiers="const"> + <return type="PackedVector2Array" /> + <argument index="0" name="layer_id" type="int" /> + <argument index="1" name="polygon_index" type="int" /> + <description> + Returns the points of the polygon at index [code]polygon_index[/code] for TileSet physics layer with index [code]layer_id[/code]. + </description> + </method> + <method name="get_collision_polygons_count" qualifiers="const"> + <return type="int" /> + <argument index="0" name="layer_id" type="int" /> + <description> + Returns how many polygons the tile has for TileSet physics layer with index [code]layer_id[/code]. + </description> + </method> + <method name="get_constant_angular_velocity" qualifiers="const"> + <return type="float" /> + <argument index="0" name="layer_id" type="int" /> + <description> + Returns the constant angular velocity applied to objects colliding with this tile. + </description> + </method> + <method name="get_constant_linear_velocity" qualifiers="const"> + <return type="Vector2" /> + <argument index="0" name="layer_id" type="int" /> + <description> + Returns the constant linear velocity applied to objects colliding with this tile. + </description> + </method> + <method name="get_custom_data" qualifiers="const"> + <return type="Variant" /> + <argument index="0" name="layer_name" type="String" /> + <description> + Returns the custom data value for custom data layer named [code]layer_name[/code]. + </description> + </method> + <method name="get_custom_data_by_layer_id" qualifiers="const"> + <return type="Variant" /> + <argument index="0" name="layer_id" type="int" /> + <description> + Returns the custom data value for custom data layer with index [code]layer_id[/code]. + </description> + </method> + <method name="get_navigation_polygon" qualifiers="const"> + <return type="NavigationPolygon" /> + <argument index="0" name="layer_id" type="int" /> + <description> + Returns the navigation polygon of the tile for the TileSet navigation layer with index [code]layer_id[/code]. + </description> + </method> + <method name="get_occluder" qualifiers="const"> + <return type="OccluderPolygon2D" /> + <argument index="0" name="layer_id" type="int" /> + <description> + Returns the occluder polygon of the tile for the TileSet occlusion layer with index [code]layer_id[/code]. + </description> + </method> + <method name="get_peering_bit_terrain" qualifiers="const"> + <return type="int" /> + <argument index="0" name="peering_bit" type="int" enum="TileSet.CellNeighbor" /> + <description> + Returns the tile's terrain bit for the given [code]peering_bit[/code] direction. + </description> + </method> + <method name="is_collision_polygon_one_way" qualifiers="const"> + <return type="bool" /> + <argument index="0" name="layer_id" type="int" /> + <argument index="1" name="polygon_index" type="int" /> + <description> + Returns whether one-way collisions are enabled for the polygon at index [code]polygon_index[/code] for TileSet physics layer with index [code]layer_id[/code]. + </description> + </method> + <method name="remove_collision_polygon"> + <return type="void" /> + <argument index="0" name="layer_id" type="int" /> + <argument index="1" name="polygon_index" type="int" /> + <description> + Removes the polygon at index [code]polygon_index[/code] for TileSet physics layer with index [code]layer_id[/code]. + </description> + </method> + <method name="set_collision_polygon_one_way"> + <return type="void" /> + <argument index="0" name="layer_id" type="int" /> + <argument index="1" name="polygon_index" type="int" /> + <argument index="2" name="one_way" type="bool" /> + <description> + Enables/disables one-way collisions on the polygon at index [code]polygon_index[/code] for TileSet physics layer with index [code]layer_id[/code]. + </description> + </method> + <method name="set_collision_polygon_one_way_margin"> + <return type="void" /> + <argument index="0" name="layer_id" type="int" /> + <argument index="1" name="polygon_index" type="int" /> + <argument index="2" name="one_way_margin" type="float" /> + <description> + Enables/disables one-way collisions on the polygon at index [code]polygon_index[/code] for TileSet physics layer with index [code]layer_id[/code]. + </description> + </method> + <method name="set_collision_polygon_points"> + <return type="void" /> + <argument index="0" name="layer_id" type="int" /> + <argument index="1" name="polygon_index" type="int" /> + <argument index="2" name="polygon" type="PackedVector2Array" /> + <description> + Sets the points of the polygon at index [code]polygon_index[/code] for TileSet physics layer with index [code]layer_id[/code]. + </description> + </method> + <method name="set_collision_polygons_count"> + <return type="void" /> + <argument index="0" name="layer_id" type="int" /> + <argument index="1" name="polygons_count" type="int" /> + <description> + Sets the polygons count for TileSet physics layer with index [code]layer_id[/code]. + </description> + </method> + <method name="set_constant_angular_velocity"> + <return type="void" /> + <argument index="0" name="layer_id" type="int" /> + <argument index="1" name="velocity" type="float" /> + <description> + Sets the constant angular velocity. This does not rotate the tile. This angular velocity is applied to objects colliding with this tile. + </description> + </method> + <method name="set_constant_linear_velocity"> + <return type="void" /> + <argument index="0" name="layer_id" type="int" /> + <argument index="1" name="velocity" type="Vector2" /> + <description> + Sets the constant linear velocity. This does not move the tile. This linear velocity is applied to objects colliding with this tile. This is useful to create conveyor belts. + </description> + </method> + <method name="set_custom_data"> + <return type="void" /> + <argument index="0" name="layer_name" type="String" /> + <argument index="1" name="value" type="Variant" /> + <description> + Sets the tile's custom data value for the TileSet custom data layer with name [code]layer_name[/code]. + </description> + </method> + <method name="set_custom_data_by_layer_id"> + <return type="void" /> + <argument index="0" name="layer_id" type="int" /> + <argument index="1" name="value" type="Variant" /> + <description> + Sets the tile's custom data value for the TileSet custom data layer with index [code]layer_id[/code]. + </description> + </method> + <method name="set_navigation_polygon"> + <return type="void" /> + <argument index="0" name="layer_id" type="int" /> + <argument index="1" name="navigation_polygon" type="NavigationPolygon" /> + <description> + Sets the navigation polygon for the TileSet navigation layer with index [code]layer_id[/code]. + </description> + </method> + <method name="set_occluder"> + <return type="void" /> + <argument index="0" name="layer_id" type="int" /> + <argument index="1" name="occluder_polygon" type="OccluderPolygon2D" /> + <description> + Sets the occluder for the TileSet occlusion layer with index [code]layer_id[/code]. + </description> + </method> + <method name="set_peering_bit_terrain"> + <return type="void" /> + <argument index="0" name="peering_bit" type="int" enum="TileSet.CellNeighbor" /> + <argument index="1" name="terrain" type="int" /> + <description> + Sets the tile's terrain bit for the given [code]peering_bit[/code] direction. + </description> + </method> + </methods> + <members> + <member name="flip_h" type="bool" setter="set_flip_h" getter="get_flip_h" default="false"> + </member> + <member name="flip_v" type="bool" setter="set_flip_v" getter="get_flip_v" default="false"> + </member> + <member name="material" type="ShaderMaterial" setter="set_material" getter="get_material"> + </member> + <member name="modulate" type="Color" setter="set_modulate" getter="get_modulate" default="Color(1, 1, 1, 1)"> + </member> + <member name="probability" type="float" setter="set_probability" getter="get_probability" default="1.0"> + </member> + <member name="terrain_set" type="int" setter="set_terrain_set" getter="get_terrain_set" default="-1"> + </member> + <member name="texture_offset" type="Vector2i" setter="set_texture_offset" getter="get_texture_offset" default="Vector2i(0, 0)"> + </member> + <member name="transpose" type="bool" setter="set_transpose" getter="get_transpose" default="false"> + </member> + <member name="y_sort_origin" type="int" setter="set_y_sort_origin" getter="get_y_sort_origin" default="0"> + </member> + <member name="z_index" type="int" setter="set_z_index" getter="get_z_index" default="0"> + </member> + </members> + <signals> + <signal name="changed"> + <description> + </description> + </signal> + </signals> +</class> |