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-rw-r--r--doc/classes/Thread.xml20
1 files changed, 14 insertions, 6 deletions
diff --git a/doc/classes/Thread.xml b/doc/classes/Thread.xml
index ae5c0761b1..eb2df8a4f9 100644
--- a/doc/classes/Thread.xml
+++ b/doc/classes/Thread.xml
@@ -8,8 +8,8 @@
[b]Note:[/b] Breakpoints won't break on code if it's running in a thread. This is a current limitation of the GDScript debugger.
</description>
<tutorials>
- <link title="Using multiple threads">https://docs.godotengine.org/en/latest/tutorials/threads/using_multiple_threads.html</link>
- <link title="Thread-safe APIs">https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis.html</link>
+ <link title="Using multiple threads">https://docs.godotengine.org/en/latest/tutorials/performance/using_multiple_threads.html</link>
+ <link title="Thread-safe APIs">https://docs.godotengine.org/en/latest/tutorials/performance/thread_safe_apis.html</link>
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
<methods>
@@ -19,10 +19,17 @@
Returns the current [Thread]'s ID, uniquely identifying it among all threads. If the [Thread] is not running this returns an empty string.
</description>
</method>
- <method name="is_active" qualifiers="const">
+ <method name="is_alive" qualifiers="const">
<return type="bool" />
<description>
- Returns [code]true[/code] if this [Thread] is currently active. An active [Thread] cannot start work on a new method but can be joined with [method wait_to_finish].
+ Returns [code]true[/code] if this [Thread] is currently running. This is useful for determining if [method wait_to_finish] can be called without blocking the calling thread.
+ To check if a [Thread] is joinable, use [method is_started].
+ </description>
+ </method>
+ <method name="is_started" qualifiers="const">
+ <return type="bool" />
+ <description>
+ Returns [code]true[/code] if this [Thread] has been started. Once started, this will return [code]true[/code] until it is joined using [method wait_to_finish]. For checking if a [Thread] is still executing its task, use [method is_alive].
</description>
</method>
<method name="start">
@@ -31,15 +38,16 @@
<argument index="1" name="userdata" type="Variant" default="null" />
<argument index="2" name="priority" type="int" enum="Thread.Priority" default="1" />
<description>
- Starts a new [Thread] that calls [code]callable[/code] with [code]userdata[/code] passed as an argument. Even if no userdata is passed, [code]method[/code] must accept one argument and it will be null. The [code]priority[/code] of the [Thread] can be changed by passing a value from the [enum Priority] enum.
+ Starts a new [Thread] that calls [code]callable[/code] with [code]userdata[/code] passed as an argument. Even if no userdata is passed, [code]callable[/code] must accept one argument and it will be null. The [code]priority[/code] of the [Thread] can be changed by passing a value from the [enum Priority] enum.
Returns [constant OK] on success, or [constant ERR_CANT_CREATE] on failure.
</description>
</method>
<method name="wait_to_finish">
<return type="Variant" />
<description>
- Joins the [Thread] and waits for it to finish. Returns what the method called returned.
+ Joins the [Thread] and waits for it to finish. Returns the output of the [Callable] passed to [method start].
Should either be used when you want to retrieve the value returned from the method called by the [Thread] or before freeing the instance that contains the [Thread].
+ To determine if this can be called without blocking the calling thread, check if [method is_alive] is [code]false[/code].
[b]Note:[/b] After the [Thread] finishes joining it will be disposed. If you want to use it again you will have to create a new instance of it.
</description>
</method>