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Diffstat (limited to 'doc/classes/Thread.xml')
-rw-r--r-- | doc/classes/Thread.xml | 50 |
1 files changed, 27 insertions, 23 deletions
diff --git a/doc/classes/Thread.xml b/doc/classes/Thread.xml index 4d6e89fa6f..bd9a6c865a 100644 --- a/doc/classes/Thread.xml +++ b/doc/classes/Thread.xml @@ -1,50 +1,54 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Thread" inherits="Reference" version="4.0"> +<class name="Thread" inherits="RefCounted" version="4.0"> <brief_description> A unit of execution in a process. </brief_description> <description> A unit of execution in a process. Can run methods on [Object]s simultaneously. The use of synchronization via [Mutex] or [Semaphore] is advised if working with shared objects. + [b]Note:[/b] Breakpoints won't break on code if it's running in a thread. This is a current limitation of the GDScript debugger. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/threads/using_multiple_threads.html</link> + <link title="Using multiple threads">$DOCS_URL/tutorials/performance/using_multiple_threads.html</link> + <link title="Thread-safe APIs">$DOCS_URL/tutorials/performance/thread_safe_apis.html</link> + <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link> </tutorials> <methods> <method name="get_id" qualifiers="const"> - <return type="String"> - </return> + <return type="String" /> <description> - Returns the current [Thread]'s ID, uniquely identifying it among all threads. + Returns the current [Thread]'s ID, uniquely identifying it among all threads. If the [Thread] is not running this returns an empty string. </description> </method> - <method name="is_active" qualifiers="const"> - <return type="bool"> - </return> + <method name="is_alive" qualifiers="const"> + <return type="bool" /> <description> - Returns [code]true[/code] if this [Thread] is currently active. An active [Thread] cannot start work on a new method but can be joined with [method wait_to_finish]. + Returns [code]true[/code] if this [Thread] is currently running. This is useful for determining if [method wait_to_finish] can be called without blocking the calling thread. + To check if a [Thread] is joinable, use [method is_started]. + </description> + </method> + <method name="is_started" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if this [Thread] has been started. Once started, this will return [code]true[/code] until it is joined using [method wait_to_finish]. For checking if a [Thread] is still executing its task, use [method is_alive]. </description> </method> <method name="start"> - <return type="int" enum="Error"> - </return> - <argument index="0" name="instance" type="Object"> - </argument> - <argument index="1" name="method" type="StringName"> - </argument> - <argument index="2" name="userdata" type="Variant" default="null"> - </argument> - <argument index="3" name="priority" type="int" enum="Thread.Priority" default="1"> - </argument> + <return type="int" enum="Error" /> + <argument index="0" name="callable" type="Callable" /> + <argument index="1" name="userdata" type="Variant" default="null" /> + <argument index="2" name="priority" type="int" enum="Thread.Priority" default="1" /> <description> - Starts a new [Thread] that runs [code]method[/code] on object [code]instance[/code] with [code]userdata[/code] passed as an argument. Even if no userdata is passed, [code]method[/code] must accept one argument and it will be null. The [code]priority[/code] of the [Thread] can be changed by passing a value from the [enum Priority] enum. + Starts a new [Thread] that calls [code]callable[/code] with [code]userdata[/code] passed as an argument. Even if no userdata is passed, [code]callable[/code] must accept one argument and it will be null. The [code]priority[/code] of the [Thread] can be changed by passing a value from the [enum Priority] enum. Returns [constant OK] on success, or [constant ERR_CANT_CREATE] on failure. </description> </method> <method name="wait_to_finish"> - <return type="Variant"> - </return> + <return type="Variant" /> <description> - Joins the [Thread] and waits for it to finish. Returns what the method called returned. + Joins the [Thread] and waits for it to finish. Returns the output of the [Callable] passed to [method start]. + Should either be used when you want to retrieve the value returned from the method called by the [Thread] or before freeing the instance that contains the [Thread]. + To determine if this can be called without blocking the calling thread, check if [method is_alive] is [code]false[/code]. + [b]Note:[/b] After the [Thread] finishes joining it will be disposed. If you want to use it again you will have to create a new instance of it. </description> </method> </methods> |