diff options
Diffstat (limited to 'doc/classes/TextureRect.xml')
-rw-r--r-- | doc/classes/TextureRect.xml | 18 |
1 files changed, 13 insertions, 5 deletions
diff --git a/doc/classes/TextureRect.xml b/doc/classes/TextureRect.xml index 6d137cb14c..af5626ae84 100644 --- a/doc/classes/TextureRect.xml +++ b/doc/classes/TextureRect.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="TextureRect" inherits="Control" category="Core" version="3.0.alpha.custom_build"> <brief_description> - Control that draws a texture. + Draws a sprite or a texture inside a User Interface. The texture can tile or not. </brief_description> <description> - Control that draws a texture. + Use TextureRect to draw icons and sprites in your User Interfaces. To create panels and menu boxes, take a look at [NinePatchFrame]. Its Stretch Mode property controls the texture's scale and placement. It can scale, tile and stay centered inside its bounding rectangle. TextureRect is one of the 5 most common nodes to create game UI. </description> <tutorials> </tutorials> @@ -56,31 +56,39 @@ </methods> <members> <member name="expand" type="bool" setter="set_expand" getter="has_expand"> - If [code]true[/code] texture will expand to fit. Default value: [code]false[/code]. + If [code]true[/code], the texture scales to fit its bounding rectangle. Default value: [code]false[/code]. </member> <member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureRect.StretchMode"> - Stretch mode of the texture. Use STRETCH_* constants as value. + Controls the texture's behavior when you resize the node's bounding rectangle. Set it to one of the [code]STRETCH_*[/code] constants. See the constants to learn more. </member> <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> - The [Texture] resource for the node. + The node's [Texture] resource. </member> </members> <constants> <constant name="STRETCH_SCALE_ON_EXPAND" value="0"> + Scale to fit the node's bounding rectangle, only if [code]expand[/code] is [code]true[/code]. Default [code]stretch_mode[/code], for backwards compatibility. Until you set [code]expand[/code] to [code]true[/code], the texture will behave like [code]STRETCH_KEEP[/code]. </constant> <constant name="STRETCH_SCALE" value="1"> + Scale to fit the node's bounding rectangle. </constant> <constant name="STRETCH_TILE" value="2"> + Tile inside the node's bounding rectangle. </constant> <constant name="STRETCH_KEEP" value="3"> + The texture keeps its original size and stays in the bounding rectangle's top-left corner. </constant> <constant name="STRETCH_KEEP_CENTERED" value="4"> + The texture keeps its original size and stays centered in the node's bounding rectangle. </constant> <constant name="STRETCH_KEEP_ASPECT" value="5"> + Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio. </constant> <constant name="STRETCH_KEEP_ASPECT_CENTERED" value="6"> + Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio. </constant> <constant name="STRETCH_KEEP_ASPECT_COVERED" value="7"> + Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits. </constant> </constants> </class> |