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-rw-r--r--doc/classes/TextureRect.xml18
1 files changed, 9 insertions, 9 deletions
diff --git a/doc/classes/TextureRect.xml b/doc/classes/TextureRect.xml
index 829105d561..8320d535ea 100644
--- a/doc/classes/TextureRect.xml
+++ b/doc/classes/TextureRect.xml
@@ -11,25 +11,25 @@
<methods>
</methods>
<members>
- <member name="expand" type="bool" setter="set_expand" getter="has_expand">
- If [code]true[/code], the texture scales to fit its bounding rectangle. Default value: [code]false[/code].
+ <member name="expand" type="bool" setter="set_expand" getter="has_expand" default="false">
+ If [code]true[/code], the texture scales to fit its bounding rectangle.
</member>
- <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h">
- If [code]true[/code], texture is flipped horizontally. Default value: [code]false[/code].
+ <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false">
+ If [code]true[/code], texture is flipped horizontally.
</member>
- <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v">
- If [code]true[/code], texture is flipped vertically. Default value: [code]false[/code].
+ <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false">
+ If [code]true[/code], texture is flipped vertically.
</member>
- <member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureRect.StretchMode">
+ <member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureRect.StretchMode" default="0">
Controls the texture's behavior when resizing the node's bounding rectangle. See [enum StretchMode].
</member>
- <member name="texture" type="Texture" setter="set_texture" getter="get_texture">
+ <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
The node's [Texture] resource.
</member>
</members>
<constants>
<constant name="STRETCH_SCALE_ON_EXPAND" value="0" enum="StretchMode">
- Scale to fit the node's bounding rectangle, only if [code]expand[/code] is [code]true[/code]. Default [code]stretch_mode[/code], for backwards compatibility. Until you set [code]expand[/code] to [code]true[/code], the texture will behave like [code]STRETCH_KEEP[/code].
+ Scale to fit the node's bounding rectangle, only if [code]expand[/code] is [code]true[/code]. Default [code]stretch_mode[/code], for backwards compatibility. Until you set [code]expand[/code] to [code]true[/code], the texture will behave like [constant STRETCH_KEEP].
</constant>
<constant name="STRETCH_SCALE" value="1" enum="StretchMode">
Scale to fit the node's bounding rectangle.