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-rw-r--r--doc/classes/TextureRect.xml8
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/TextureRect.xml b/doc/classes/TextureRect.xml
index 7a4208ccea..95afc5d281 100644
--- a/doc/classes/TextureRect.xml
+++ b/doc/classes/TextureRect.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="TextureRect" inherits="Control" category="Core" version="3.1">
<brief_description>
- Draws a sprite or a texture inside a User Interface. The texture can tile or not.
+ Control for drawing textures.
</brief_description>
<description>
- Use TextureRect to draw icons and sprites in your User Interfaces. To create panels and menu boxes, take a look at [NinePatchFrame]. Its Stretch Mode property controls the texture's scale and placement. It can scale, tile and stay centered inside its bounding rectangle. TextureRect is one of the 5 most common nodes to create game UI.
+ Used to draw icons and sprites in a user interface. The texture's placement can be controlled with the [member stretch_mode] property. It can scale, tile, or stay centered inside its bounding rectangle.
</description>
<tutorials>
</tutorials>
@@ -14,10 +14,10 @@
</methods>
<members>
<member name="expand" type="bool" setter="set_expand" getter="has_expand">
- If [code]true[/code], the texture scales to fit its bounding rectangle. Default value: [code]false[/code].
+ If [code]true[/code] the texture scales to fit its bounding rectangle. Default value: [code]false[/code].
</member>
<member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureRect.StretchMode">
- Controls the texture's behavior when you resize the node's bounding rectangle. Set it to one of the [code]STRETCH_*[/code] constants. See the constants to learn more.
+ Controls the texture's behavior when resizing the node's bounding rectangle. See [enum StretchMode].
</member>
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
The node's [Texture] resource.