diff options
Diffstat (limited to 'doc/classes/TextureRect.xml')
-rw-r--r-- | doc/classes/TextureRect.xml | 23 |
1 files changed, 10 insertions, 13 deletions
diff --git a/doc/classes/TextureRect.xml b/doc/classes/TextureRect.xml index a160eceb35..f0cbe09fb9 100644 --- a/doc/classes/TextureRect.xml +++ b/doc/classes/TextureRect.xml @@ -10,15 +10,15 @@ <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link> </tutorials> <members> - <member name="expand" type="bool" setter="set_expand" getter="has_expand" default="false"> - If [code]true[/code], the texture scales to fit its bounding rectangle. - </member> <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false"> If [code]true[/code], texture is flipped horizontally. </member> <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false"> If [code]true[/code], texture is flipped vertically. </member> + <member name="ignore_texture_size" type="bool" setter="set_ignore_texture_size" getter="get_ignore_texture_size" default="false"> + If [code]true[/code], the size of the texture won't be considered for minimum size calculation, so the [TextureRect] can be shrunk down past the texture size. Useful for preventing [TextureRect]s from breaking GUI layout regardless of their texture size. + </member> <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" overrides="Control" enum="Control.MouseFilter" default="1" /> <member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureRect.StretchMode" default="0"> Controls the texture's behavior when resizing the node's bounding rectangle. See [enum StretchMode]. @@ -28,28 +28,25 @@ </member> </members> <constants> - <constant name="STRETCH_SCALE_ON_EXPAND" value="0" enum="StretchMode"> - Scale to fit the node's bounding rectangle, only if [code]expand[/code] is [code]true[/code]. Default [code]stretch_mode[/code], for backwards compatibility. Until you set [code]expand[/code] to [code]true[/code], the texture will behave like [constant STRETCH_KEEP]. - </constant> - <constant name="STRETCH_SCALE" value="1" enum="StretchMode"> + <constant name="STRETCH_SCALE" value="0" enum="StretchMode"> Scale to fit the node's bounding rectangle. </constant> - <constant name="STRETCH_TILE" value="2" enum="StretchMode"> + <constant name="STRETCH_TILE" value="1" enum="StretchMode"> Tile inside the node's bounding rectangle. </constant> - <constant name="STRETCH_KEEP" value="3" enum="StretchMode"> + <constant name="STRETCH_KEEP" value="2" enum="StretchMode"> The texture keeps its original size and stays in the bounding rectangle's top-left corner. </constant> - <constant name="STRETCH_KEEP_CENTERED" value="4" enum="StretchMode"> + <constant name="STRETCH_KEEP_CENTERED" value="3" enum="StretchMode"> The texture keeps its original size and stays centered in the node's bounding rectangle. </constant> - <constant name="STRETCH_KEEP_ASPECT" value="5" enum="StretchMode"> + <constant name="STRETCH_KEEP_ASPECT" value="4" enum="StretchMode"> Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio. </constant> - <constant name="STRETCH_KEEP_ASPECT_CENTERED" value="6" enum="StretchMode"> + <constant name="STRETCH_KEEP_ASPECT_CENTERED" value="5" enum="StretchMode"> Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio. </constant> - <constant name="STRETCH_KEEP_ASPECT_COVERED" value="7" enum="StretchMode"> + <constant name="STRETCH_KEEP_ASPECT_COVERED" value="6" enum="StretchMode"> Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits. </constant> </constants> |