diff options
Diffstat (limited to 'doc/classes/TextureProgressBar.xml')
-rw-r--r-- | doc/classes/TextureProgressBar.xml | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/doc/classes/TextureProgressBar.xml b/doc/classes/TextureProgressBar.xml index ee47557b39..4ea072a25f 100644 --- a/doc/classes/TextureProgressBar.xml +++ b/doc/classes/TextureProgressBar.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="TextureProgressBar" inherits="Range" version="4.0"> +<class name="TextureProgressBar" inherits="Range" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Texture-based progress bar. Useful for loading screens and life or stamina bars. </brief_description> @@ -27,7 +27,6 @@ <member name="fill_mode" type="int" setter="set_fill_mode" getter="get_fill_mode" default="0"> The fill direction. See [enum FillMode] for possible values. </member> - <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="1" /> <member name="nine_patch_stretch" type="bool" setter="set_nine_patch_stretch" getter="get_nine_patch_stretch" default="false"> If [code]true[/code], Godot treats the bar's textures like in [NinePatchRect]. Use the [code]stretch_margin_*[/code] properties like [member stretch_margin_bottom] to set up the nine patch's 3×3 grid. When using a radial [member fill_mode], this setting will enable stretching. </member> |