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Diffstat (limited to 'doc/classes/TextureProgress.xml')
-rw-r--r-- | doc/classes/TextureProgress.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/TextureProgress.xml b/doc/classes/TextureProgress.xml index 4f8ea6438b..1ebb64e412 100644 --- a/doc/classes/TextureProgress.xml +++ b/doc/classes/TextureProgress.xml @@ -32,6 +32,7 @@ <member name="fill_mode" type="int" setter="set_fill_mode" getter="get_fill_mode" default="0"> The fill direction. See [enum FillMode] for possible values. </member> + <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="1"/> <member name="nine_patch_stretch" type="bool" setter="set_nine_patch_stretch" getter="get_nine_patch_stretch" default="false"> If [code]true[/code], Godot treats the bar's textures like in [NinePatchRect]. Use the [code]stretch_margin_*[/code] properties like [member stretch_margin_bottom] to set up the nine patch's 3×3 grid. </member> |