diff options
Diffstat (limited to 'doc/classes/TextureProgress.xml')
-rw-r--r-- | doc/classes/TextureProgress.xml | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/classes/TextureProgress.xml b/doc/classes/TextureProgress.xml index 3bbc05dfe7..5b97f3e0de 100644 --- a/doc/classes/TextureProgress.xml +++ b/doc/classes/TextureProgress.xml @@ -4,7 +4,7 @@ Texture-based progress bar. Useful for loading screens and life or stamina bars. </brief_description> <description> - TextureProgress works like [ProgressBar] but it uses up to 3 textures instead of Godot's [Theme] resource. Works horizontally, vertically, and radially. + TextureProgress works like [ProgressBar], but uses up to 3 textures instead of Godot's [Theme] resource. It can be used to create horizontal, vertical and radial progress bars. </description> <tutorials> </tutorials> @@ -12,10 +12,10 @@ </methods> <members> <member name="fill_mode" type="int" setter="set_fill_mode" getter="get_fill_mode"> - The fill direction. Uses FILL_* constants. + The fill direction. See [enum FillMode] for possible values. </member> <member name="nine_patch_stretch" type="bool" setter="set_nine_patch_stretch" getter="get_nine_patch_stretch"> - If [code]true[/code], Godot treats the bar's textures like [NinePatchRect]. Use [code]stretch_margin_*[/code], like [member stretch_margin_bottom], to set up the nine patch's 3x3 grid. Default value: [code]false[/code]. + If [code]true[/code], Godot treats the bar's textures like in [NinePatchRect]. Use the [code]stretch_margin_*[/code] properties like [member stretch_margin_bottom] to set up the nine patch's 3×3 grid. Default value: [code]false[/code]. </member> <member name="radial_center_offset" type="Vector2" setter="set_radial_center_offset" getter="get_radial_center_offset"> Offsets [member texture_progress] if [member fill_mode] is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]. @@ -76,7 +76,7 @@ Turns the node into a radial bar. The [member texture_progress] fills clockwise. See [member radial_center_offset], [member radial_initial_angle] and [member radial_fill_degrees] to control the way the bar fills up. </constant> <constant name="FILL_COUNTER_CLOCKWISE" value="5" enum="FillMode"> - Turns the node into a radial bar. The [member texture_progress] fills counter-clockwise. See [member radial_center_offset], [member radial_initial_angle] and [member radial_fill_degrees] to control the way the bar fills up. + Turns the node into a radial bar. The [member texture_progress] fills counterclockwise. See [member radial_center_offset], [member radial_initial_angle] and [member radial_fill_degrees] to control the way the bar fills up. </constant> <constant name="FILL_BILINEAR_LEFT_AND_RIGHT" value="6" enum="FillMode"> The [member texture_progress] fills from the center, expanding both towards the left and the right. @@ -85,7 +85,7 @@ The [member texture_progress] fills from the center, expanding both towards the top and the bottom. </constant> <constant name="FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE" value="8" enum="FillMode"> - Turns the node into a radial bar. The [member texture_progress] fills radially from the center, expanding both clockwise and counter-clockwise. See [member radial_center_offset], [member radial_initial_angle] and [member radial_fill_degrees] to control the way the bar fills up. + Turns the node into a radial bar. The [member texture_progress] fills radially from the center, expanding both clockwise and counterclockwise. See [member radial_center_offset], [member radial_initial_angle] and [member radial_fill_degrees] to control the way the bar fills up. </constant> </constants> </class> |