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Diffstat (limited to 'doc/classes/TextureProgress.xml')
-rw-r--r-- | doc/classes/TextureProgress.xml | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/doc/classes/TextureProgress.xml b/doc/classes/TextureProgress.xml index ae306c6862..409d005067 100644 --- a/doc/classes/TextureProgress.xml +++ b/doc/classes/TextureProgress.xml @@ -4,58 +4,58 @@ Texture-based progress bar. Useful for loading screens and life or stamina bars. </brief_description> <description> - TextureProgress works like [ProgressBar] but it uses up to 3 textures instead of Godot's [Theme] resource. Works horizontally, vertically, and radially. + TextureProgress works like [ProgressBar], but uses up to 3 textures instead of Godot's [Theme] resource. It can be used to create horizontal, vertical and radial progress bars. </description> <tutorials> </tutorials> <methods> </methods> <members> - <member name="fill_mode" type="int" setter="set_fill_mode" getter="get_fill_mode"> - The fill direction. Uses FILL_* constants. + <member name="fill_mode" type="int" setter="set_fill_mode" getter="get_fill_mode" default="0"> + The fill direction. See [enum FillMode] for possible values. </member> - <member name="nine_patch_stretch" type="bool" setter="set_nine_patch_stretch" getter="get_nine_patch_stretch"> - If [code]true[/code], Godot treats the bar's textures like [NinePatchRect]. Use [code]stretch_margin_*[/code], like [member stretch_margin_bottom], to set up the nine patch's 3x3 grid. Default value: [code]false[/code]. + <member name="nine_patch_stretch" type="bool" setter="set_nine_patch_stretch" getter="get_nine_patch_stretch" default="false"> + If [code]true[/code], Godot treats the bar's textures like in [NinePatchRect]. Use the [code]stretch_margin_*[/code] properties like [member stretch_margin_bottom] to set up the nine patch's 3×3 grid. </member> - <member name="radial_center_offset" type="Vector2" setter="set_radial_center_offset" getter="get_radial_center_offset"> - Offsets [member texture_progress] if [member fill_mode] is [code]FILL_CLOCKWISE[/code] or [code]FILL_COUNTER_CLOCKWISE[/code]. + <member name="radial_center_offset" type="Vector2" setter="set_radial_center_offset" getter="get_radial_center_offset" default="Vector2( 0, 0 )"> + Offsets [member texture_progress] if [member fill_mode] is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]. </member> - <member name="radial_fill_degrees" type="float" setter="set_fill_degrees" getter="get_fill_degrees"> - Upper limit for the fill of [member texture_progress] if [member fill_mode] is [code]FILL_CLOCKWISE[/code] or [code]FILL_COUNTER_CLOCKWISE[/code]. When the node's [code]value[/code] is equal to its [code]max_value[/code], the texture fills up to this angle. + <member name="radial_fill_degrees" type="float" setter="set_fill_degrees" getter="get_fill_degrees" default="360.0"> + Upper limit for the fill of [member texture_progress] if [member fill_mode] is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]. When the node's [code]value[/code] is equal to its [code]max_value[/code], the texture fills up to this angle. See [member Range.value], [member Range.max_value]. </member> - <member name="radial_initial_angle" type="float" setter="set_radial_initial_angle" getter="get_radial_initial_angle"> - Starting angle for the fill of [member texture_progress] if [member fill_mode] is [code]FILL_CLOCKWISE[/code] or [code]FILL_COUNTER_CLOCKWISE[/code]. When the node's [code]value[/code] is equal to its [code]min_value[/code], the texture doesn't show up at all. When the [code]value[/code] increases, the texture fills and tends towards [member radial_fill_degrees]. + <member name="radial_initial_angle" type="float" setter="set_radial_initial_angle" getter="get_radial_initial_angle" default="0.0"> + Starting angle for the fill of [member texture_progress] if [member fill_mode] is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]. When the node's [code]value[/code] is equal to its [code]min_value[/code], the texture doesn't show up at all. When the [code]value[/code] increases, the texture fills and tends towards [member radial_fill_degrees]. </member> - <member name="stretch_margin_bottom" type="int" setter="set_stretch_margin" getter="get_stretch_margin"> + <member name="stretch_margin_bottom" type="int" setter="set_stretch_margin" getter="get_stretch_margin" default="0"> The height of the 9-patch's bottom row. A margin of 16 means the 9-slice's bottom corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders. </member> - <member name="stretch_margin_left" type="int" setter="set_stretch_margin" getter="get_stretch_margin"> + <member name="stretch_margin_left" type="int" setter="set_stretch_margin" getter="get_stretch_margin" default="0"> The width of the 9-patch's left column. </member> - <member name="stretch_margin_right" type="int" setter="set_stretch_margin" getter="get_stretch_margin"> + <member name="stretch_margin_right" type="int" setter="set_stretch_margin" getter="get_stretch_margin" default="0"> The width of the 9-patch's right column. </member> - <member name="stretch_margin_top" type="int" setter="set_stretch_margin" getter="get_stretch_margin"> + <member name="stretch_margin_top" type="int" setter="set_stretch_margin" getter="get_stretch_margin" default="0"> The height of the 9-patch's top row. </member> - <member name="texture_over" type="Texture" setter="set_over_texture" getter="get_over_texture"> + <member name="texture_over" type="Texture" setter="set_over_texture" getter="get_over_texture" default="null"> [Texture] that draws over the progress bar. Use it to add highlights or an upper-frame that hides part of [member texture_progress]. </member> - <member name="texture_progress" type="Texture" setter="set_progress_texture" getter="get_progress_texture"> + <member name="texture_progress" type="Texture" setter="set_progress_texture" getter="get_progress_texture" default="null"> [Texture] that clips based on the node's [code]value[/code] and [member fill_mode]. As [code]value[/code] increased, the texture fills up. It shows entirely when [code]value[/code] reaches [code]max_value[/code]. It doesn't show at all if [code]value[/code] is equal to [code]min_value[/code]. The [code]value[/code] property comes from [Range]. See [member Range.value], [member Range.min_value], [member Range.max_value]. </member> - <member name="texture_under" type="Texture" setter="set_under_texture" getter="get_under_texture"> + <member name="texture_under" type="Texture" setter="set_under_texture" getter="get_under_texture" default="null"> [Texture] that draws under the progress bar. The bar's background. </member> - <member name="tint_over" type="Color" setter="set_tint_over" getter="get_tint_over"> + <member name="tint_over" type="Color" setter="set_tint_over" getter="get_tint_over" default="Color( 1, 1, 1, 1 )"> Multiplies the color of the bar's [code]texture_over[/code] texture. The effect is similar to [member CanvasItem.modulate], except it only affects this specific texture instead of the entire node. </member> - <member name="tint_progress" type="Color" setter="set_tint_progress" getter="get_tint_progress"> + <member name="tint_progress" type="Color" setter="set_tint_progress" getter="get_tint_progress" default="Color( 1, 1, 1, 1 )"> Multiplies the color of the bar's [code]texture_progress[/code] texture. </member> - <member name="tint_under" type="Color" setter="set_tint_under" getter="get_tint_under"> + <member name="tint_under" type="Color" setter="set_tint_under" getter="get_tint_under" default="Color( 1, 1, 1, 1 )"> Multiplies the color of the bar's [code]texture_under[/code] texture. </member> </members> @@ -76,7 +76,7 @@ Turns the node into a radial bar. The [member texture_progress] fills clockwise. See [member radial_center_offset], [member radial_initial_angle] and [member radial_fill_degrees] to control the way the bar fills up. </constant> <constant name="FILL_COUNTER_CLOCKWISE" value="5" enum="FillMode"> - Turns the node into a radial bar. The [member texture_progress] fills counter-clockwise. See [member radial_center_offset], [member radial_initial_angle] and [member radial_fill_degrees] to control the way the bar fills up. + Turns the node into a radial bar. The [member texture_progress] fills counterclockwise. See [member radial_center_offset], [member radial_initial_angle] and [member radial_fill_degrees] to control the way the bar fills up. </constant> <constant name="FILL_BILINEAR_LEFT_AND_RIGHT" value="6" enum="FillMode"> The [member texture_progress] fills from the center, expanding both towards the left and the right. @@ -85,7 +85,7 @@ The [member texture_progress] fills from the center, expanding both towards the top and the bottom. </constant> <constant name="FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE" value="8" enum="FillMode"> - Turns the node into a radial bar. The [member texture_progress] fills radially from the center, expanding both clockwise and counter-clockwise. See [member radial_center_offset], [member radial_initial_angle] and [member radial_fill_degrees] to control the way the bar fills up. + Turns the node into a radial bar. The [member texture_progress] fills radially from the center, expanding both clockwise and counterclockwise. See [member radial_center_offset], [member radial_initial_angle] and [member radial_fill_degrees] to control the way the bar fills up. </constant> </constants> </class> |