diff options
Diffstat (limited to 'doc/classes/TextureLayered.xml')
-rw-r--r-- | doc/classes/TextureLayered.xml | 25 |
1 files changed, 21 insertions, 4 deletions
diff --git a/doc/classes/TextureLayered.xml b/doc/classes/TextureLayered.xml index 7b528e2082..8f6dff7acf 100644 --- a/doc/classes/TextureLayered.xml +++ b/doc/classes/TextureLayered.xml @@ -1,10 +1,14 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="TextureLayered" inherits="Texture" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> - Base class for 3D texture types. + Base class for texture types which contain the data of multiple [Image]s. Each image is of the same size and format. </brief_description> <description> - Base class for [Texture2DArray], [Cubemap] and [CubemapArray]. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types. Data is set on a per-layer basis. For [Texture2DArray]s, the layer specifies the array layer. + Base class for [ImageTextureLayered]. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types. See also [Texture3D]. + Data is set on a per-layer basis. For [Texture2DArray]s, the layer specifies the array layer. + All images need to have the same width, height and number of mipmap levels. + A [TextureLayered] can be loaded with [method ResourceLoader.load]. + Internally, Godot maps these files to their respective counterparts in the target rendering driver (Vulkan, GLES3). </description> <tutorials> </tutorials> @@ -12,37 +16,44 @@ <method name="_get_format" qualifiers="virtual const"> <return type="int" enum="Image.Format" /> <description> + Called when the [TextureLayered]'s format is queried. </description> </method> <method name="_get_height" qualifiers="virtual const"> <return type="int" /> <description> + Called when the the [TextureLayered]'s height is queried. </description> </method> <method name="_get_layer_data" qualifiers="virtual const"> <return type="Image" /> <param index="0" name="layer_index" type="int" /> <description> + Called when the data for a layer in the [TextureLayered] is queried. </description> </method> <method name="_get_layered_type" qualifiers="virtual const"> <return type="int" /> <description> + Called when the layers' type in the [TextureLayered] is queried. </description> </method> <method name="_get_layers" qualifiers="virtual const"> <return type="int" /> <description> + Called when the number of layers in the [TextureLayered] is queried. </description> </method> <method name="_get_width" qualifiers="virtual const"> <return type="int" /> <description> + Called when the [TextureLayered]'s width queried. </description> </method> <method name="_has_mipmaps" qualifiers="virtual const"> <return type="bool" /> <description> + Called when the presence of mipmaps in the [TextureLayered] is queried. </description> </method> <method name="get_format" qualifiers="const"> @@ -54,7 +65,7 @@ <method name="get_height" qualifiers="const"> <return type="int" /> <description> - Returns the height of the texture. Height is typically represented by the Y-axis. + Returns the height of the texture in pixels. Height is typically represented by the Y axis. </description> </method> <method name="get_layer_data" qualifiers="const"> @@ -67,31 +78,37 @@ <method name="get_layered_type" qualifiers="const"> <return type="int" enum="TextureLayered.LayeredType" /> <description> + Returns the [TextureLayered]'s type. The type determines how the data is accessed, with cubemaps having special types. </description> </method> <method name="get_layers" qualifiers="const"> <return type="int" /> <description> + Returns the number of referenced [Image]s. </description> </method> <method name="get_width" qualifiers="const"> <return type="int" /> <description> - Returns the width of the texture. Width is typically represented by the X-axis. + Returns the width of the texture in pixels. Width is typically represented by the X axis. </description> </method> <method name="has_mipmaps" qualifiers="const"> <return type="bool" /> <description> + Returns [code]true[/code] if the layers have generated mipmaps. </description> </method> </methods> <constants> <constant name="LAYERED_TYPE_2D_ARRAY" value="0" enum="LayeredType"> + Texture is a generic [Texture2DArray]. </constant> <constant name="LAYERED_TYPE_CUBEMAP" value="1" enum="LayeredType"> + Texture is a [Cubemap], with each side in its own layer (6 in total). </constant> <constant name="LAYERED_TYPE_CUBEMAP_ARRAY" value="2" enum="LayeredType"> + Texture is a [CubemapArray], with each cubemap being made of 6 layers. </constant> </constants> </class> |