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Diffstat (limited to 'doc/classes/TextureLayered.xml')
-rw-r--r-- | doc/classes/TextureLayered.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/TextureLayered.xml b/doc/classes/TextureLayered.xml index 8f6dff7acf..7a0940edd4 100644 --- a/doc/classes/TextureLayered.xml +++ b/doc/classes/TextureLayered.xml @@ -8,7 +8,7 @@ Data is set on a per-layer basis. For [Texture2DArray]s, the layer specifies the array layer. All images need to have the same width, height and number of mipmap levels. A [TextureLayered] can be loaded with [method ResourceLoader.load]. - Internally, Godot maps these files to their respective counterparts in the target rendering driver (Vulkan, GLES3). + Internally, Godot maps these files to their respective counterparts in the target rendering driver (Vulkan, OpenGL3). </description> <tutorials> </tutorials> |