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-rw-r--r--doc/classes/TextureLayered.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/TextureLayered.xml b/doc/classes/TextureLayered.xml
index 8f6dff7acf..7a0940edd4 100644
--- a/doc/classes/TextureLayered.xml
+++ b/doc/classes/TextureLayered.xml
@@ -8,7 +8,7 @@
Data is set on a per-layer basis. For [Texture2DArray]s, the layer specifies the array layer.
All images need to have the same width, height and number of mipmap levels.
A [TextureLayered] can be loaded with [method ResourceLoader.load].
- Internally, Godot maps these files to their respective counterparts in the target rendering driver (Vulkan, GLES3).
+ Internally, Godot maps these files to their respective counterparts in the target rendering driver (Vulkan, OpenGL3).
</description>
<tutorials>
</tutorials>