diff options
Diffstat (limited to 'doc/classes/TextureButton.xml')
-rw-r--r-- | doc/classes/TextureButton.xml | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/TextureButton.xml b/doc/classes/TextureButton.xml index 7b436fcf2b..6f28c3f48f 100644 --- a/doc/classes/TextureButton.xml +++ b/doc/classes/TextureButton.xml @@ -4,8 +4,8 @@ Texture-based button. Supports Pressed, Hover, Disabled and Focused states. </brief_description> <description> - [TextureButton] has the same functionality as [Button], except it uses sprites instead of Godot's [Theme] resource. It is faster to create, but it doesn't support localization like more complex Controls. - The Normal state's texture is required. Others are optional. + [TextureButton] has the same functionality as [Button], except it uses sprites instead of Godot's [Theme] resource. It is faster to create, but it doesn't support localization like more complex [Control]s. + The "normal" state must contain a texture ([member texture_normal]); other textures are optional. </description> <tutorials> </tutorials> @@ -34,7 +34,7 @@ Texture to display by default, when the node is [b]not[/b] in the disabled, focused, hover or pressed state. </member> <member name="texture_pressed" type="Texture" setter="set_pressed_texture" getter="get_pressed_texture"> - Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the enter key or if the player presses the [member BaseButton.shortcut] key. + Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the Enter key or if the player presses the [member BaseButton.shortcut] key. </member> </members> <constants> |