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Diffstat (limited to 'doc/classes/TextureButton.xml')
-rw-r--r-- | doc/classes/TextureButton.xml | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/doc/classes/TextureButton.xml b/doc/classes/TextureButton.xml index 7e54ab9fe8..7b436fcf2b 100644 --- a/doc/classes/TextureButton.xml +++ b/doc/classes/TextureButton.xml @@ -1,27 +1,25 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="TextureButton" inherits="BaseButton" category="Core" version="3.1"> +<class name="TextureButton" inherits="BaseButton" category="Core" version="3.2"> <brief_description> Texture-based button. Supports Pressed, Hover, Disabled and Focused states. </brief_description> <description> - [code]TextureButton[/code] has the same functionality as [Button], except it uses sprites instead of Godot's [Theme] resource. It is faster to create, but it doesn't support localization like more complex Controls. + [TextureButton] has the same functionality as [Button], except it uses sprites instead of Godot's [Theme] resource. It is faster to create, but it doesn't support localization like more complex Controls. The Normal state's texture is required. Others are optional. </description> <tutorials> </tutorials> - <demos> - </demos> <methods> </methods> <members> <member name="expand" type="bool" setter="set_expand" getter="get_expand"> - If [code]true[/code] the texture stretches to the edges of the node's bounding rectangle using the [member stretch_mode]. If [code]false[/code] the texture will not scale with the node. Default value: [code]false[/code]. + If [code]true[/code], the texture stretches to the edges of the node's bounding rectangle using the [member stretch_mode]. If [code]false[/code], the texture will not scale with the node. Default value: [code]false[/code]. </member> <member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureButton.StretchMode"> Controls the texture's behavior when you resize the node's bounding rectangle, [b]only if[/b] [member expand] is [code]true[/code]. Set it to one of the [code]STRETCH_*[/code] constants. See the constants to learn more. </member> <member name="texture_click_mask" type="BitMap" setter="set_click_mask" getter="get_click_mask"> - Pure black and white [Bitmap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes. + Pure black and white [BitMap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes. </member> <member name="texture_disabled" type="Texture" setter="set_disabled_texture" getter="get_disabled_texture"> Texture to display when the node is disabled. See [member BaseButton.disabled]. |