diff options
Diffstat (limited to 'doc/classes/TextureButton.xml')
-rw-r--r-- | doc/classes/TextureButton.xml | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/doc/classes/TextureButton.xml b/doc/classes/TextureButton.xml index 2be27617ab..043eeb9a80 100644 --- a/doc/classes/TextureButton.xml +++ b/doc/classes/TextureButton.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="TextureButton" inherits="BaseButton" version="4.0"> +<class name="TextureButton" inherits="BaseButton" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Texture-based button. Supports Pressed, Hover, Disabled and Focused states. </brief_description> @@ -12,17 +12,17 @@ <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link> </tutorials> <members> - <member name="expand" type="bool" setter="set_expand" getter="get_expand" default="false"> - If [code]true[/code], the texture stretches to the edges of the node's bounding rectangle using the [member stretch_mode]. If [code]false[/code], the texture will not scale with the node. - </member> <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false"> If [code]true[/code], texture is flipped horizontally. </member> <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false"> If [code]true[/code], texture is flipped vertically. </member> - <member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureButton.StretchMode" default="0"> - Controls the texture's behavior when you resize the node's bounding rectangle, [b]only if[/b] [member expand] is [code]true[/code]. Set it to one of the [enum StretchMode] constants. See the constants to learn more. + <member name="ignore_texture_size" type="bool" setter="set_ignore_texture_size" getter="get_ignore_texture_size" default="false"> + If [code]true[/code], the size of the texture won't be considered for minimum size calculation, so the [TextureButton] can be shrunk down past the texture size. + </member> + <member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureButton.StretchMode" default="2"> + Controls the texture's behavior when you resize the node's bounding rectangle. See the [enum StretchMode] constants for available options. </member> <member name="texture_click_mask" type="BitMap" setter="set_click_mask" getter="get_click_mask"> Pure black and white [BitMap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes. @@ -31,7 +31,7 @@ Texture to display when the node is disabled. See [member BaseButton.disabled]. </member> <member name="texture_focused" type="Texture2D" setter="set_focused_texture" getter="get_focused_texture"> - Texture to display when the node has mouse or keyboard focus. + Texture to display when the node has mouse or keyboard focus. [member texture_focused] is displayed [i]over[/i] the base texture, so a partially transparent texture should be used to ensure the base texture remains visible. A texture that represents an outline or an underline works well for this purpose. To disable the focus visual effect, assign a fully transparent texture of any size. Note that disabling the focus visual effect will harm keyboard/controller navigation usability, so this is not recommended for accessibility reasons. </member> <member name="texture_hover" type="Texture2D" setter="set_hover_texture" getter="get_hover_texture"> Texture to display when the mouse hovers the node. |