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-rw-r--r--doc/classes/TextureButton.xml6
1 files changed, 2 insertions, 4 deletions
diff --git a/doc/classes/TextureButton.xml b/doc/classes/TextureButton.xml
index b25c69c680..7b436fcf2b 100644
--- a/doc/classes/TextureButton.xml
+++ b/doc/classes/TextureButton.xml
@@ -1,16 +1,14 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="TextureButton" inherits="BaseButton" category="Core" version="3.1">
+<class name="TextureButton" inherits="BaseButton" category="Core" version="3.2">
<brief_description>
Texture-based button. Supports Pressed, Hover, Disabled and Focused states.
</brief_description>
<description>
- [code]TextureButton[/code] has the same functionality as [Button], except it uses sprites instead of Godot's [Theme] resource. It is faster to create, but it doesn't support localization like more complex Controls.
+ [TextureButton] has the same functionality as [Button], except it uses sprites instead of Godot's [Theme] resource. It is faster to create, but it doesn't support localization like more complex Controls.
The Normal state's texture is required. Others are optional.
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>