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Diffstat (limited to 'doc/classes/TextureButton.xml')
-rw-r--r-- | doc/classes/TextureButton.xml | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/doc/classes/TextureButton.xml b/doc/classes/TextureButton.xml index 7b436fcf2b..e3396a10c2 100644 --- a/doc/classes/TextureButton.xml +++ b/doc/classes/TextureButton.xml @@ -4,37 +4,37 @@ Texture-based button. Supports Pressed, Hover, Disabled and Focused states. </brief_description> <description> - [TextureButton] has the same functionality as [Button], except it uses sprites instead of Godot's [Theme] resource. It is faster to create, but it doesn't support localization like more complex Controls. - The Normal state's texture is required. Others are optional. + [TextureButton] has the same functionality as [Button], except it uses sprites instead of Godot's [Theme] resource. It is faster to create, but it doesn't support localization like more complex [Control]s. + The "normal" state must contain a texture ([member texture_normal]); other textures are optional. </description> <tutorials> </tutorials> <methods> </methods> <members> - <member name="expand" type="bool" setter="set_expand" getter="get_expand"> - If [code]true[/code], the texture stretches to the edges of the node's bounding rectangle using the [member stretch_mode]. If [code]false[/code], the texture will not scale with the node. Default value: [code]false[/code]. + <member name="expand" type="bool" setter="set_expand" getter="get_expand" default="false"> + If [code]true[/code], the texture stretches to the edges of the node's bounding rectangle using the [member stretch_mode]. If [code]false[/code], the texture will not scale with the node. </member> - <member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureButton.StretchMode"> + <member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureButton.StretchMode" default="0"> Controls the texture's behavior when you resize the node's bounding rectangle, [b]only if[/b] [member expand] is [code]true[/code]. Set it to one of the [code]STRETCH_*[/code] constants. See the constants to learn more. </member> - <member name="texture_click_mask" type="BitMap" setter="set_click_mask" getter="get_click_mask"> + <member name="texture_click_mask" type="BitMap" setter="set_click_mask" getter="get_click_mask" default="null"> Pure black and white [BitMap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes. </member> - <member name="texture_disabled" type="Texture" setter="set_disabled_texture" getter="get_disabled_texture"> + <member name="texture_disabled" type="Texture" setter="set_disabled_texture" getter="get_disabled_texture" default="null"> Texture to display when the node is disabled. See [member BaseButton.disabled]. </member> - <member name="texture_focused" type="Texture" setter="set_focused_texture" getter="get_focused_texture"> + <member name="texture_focused" type="Texture" setter="set_focused_texture" getter="get_focused_texture" default="null"> Texture to display when the node has mouse or keyboard focus. </member> - <member name="texture_hover" type="Texture" setter="set_hover_texture" getter="get_hover_texture"> + <member name="texture_hover" type="Texture" setter="set_hover_texture" getter="get_hover_texture" default="null"> Texture to display when the mouse hovers the node. </member> - <member name="texture_normal" type="Texture" setter="set_normal_texture" getter="get_normal_texture"> + <member name="texture_normal" type="Texture" setter="set_normal_texture" getter="get_normal_texture" default="null"> Texture to display by default, when the node is [b]not[/b] in the disabled, focused, hover or pressed state. </member> - <member name="texture_pressed" type="Texture" setter="set_pressed_texture" getter="get_pressed_texture"> - Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the enter key or if the player presses the [member BaseButton.shortcut] key. + <member name="texture_pressed" type="Texture" setter="set_pressed_texture" getter="get_pressed_texture" default="null"> + Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the Enter key or if the player presses the [member BaseButton.shortcut] key. </member> </members> <constants> |