diff options
Diffstat (limited to 'doc/classes/Texture2D.xml')
-rw-r--r-- | doc/classes/Texture2D.xml | 108 |
1 files changed, 28 insertions, 80 deletions
diff --git a/doc/classes/Texture2D.xml b/doc/classes/Texture2D.xml index f283efdc3d..bf5ddeb4ab 100644 --- a/doc/classes/Texture2D.xml +++ b/doc/classes/Texture2D.xml @@ -7,122 +7,70 @@ A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D [Sprite2D] or GUI [Control]. Textures are often created by loading them from a file. See [method @GDScript.load]. [Texture2D] is a base for other resources. It cannot be used directly. + [b]Note:[/b] The maximum texture size is 16384×16384 pixels due to graphics hardware limitations. Larger textures may fail to import. </description> <tutorials> </tutorials> <methods> <method name="draw" qualifiers="const"> - <return type="void"> - </return> - <argument index="0" name="canvas_item" type="RID"> - </argument> - <argument index="1" name="position" type="Vector2"> - </argument> - <argument index="2" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )"> - </argument> - <argument index="3" name="transpose" type="bool" default="false"> - </argument> - <argument index="4" name="normal_map" type="Texture2D" default="null"> - </argument> - <argument index="5" name="specular_map" type="Texture2D" default="null"> - </argument> - <argument index="6" name="specular_color_shininess" type="Color" default="Color( 1, 1, 1, 1 )"> - </argument> - <argument index="7" name="texture_filter" type="int" enum="RenderingServer.CanvasItemTextureFilter" default="0"> - </argument> - <argument index="8" name="texture_repeat" type="int" enum="RenderingServer.CanvasItemTextureRepeat" default="0"> - </argument> + <return type="void" /> + <argument index="0" name="canvas_item" type="RID" /> + <argument index="1" name="position" type="Vector2" /> + <argument index="2" name="modulate" type="Color" default="Color(1, 1, 1, 1)" /> + <argument index="3" name="transpose" type="bool" default="false" /> <description> Draws the texture using a [CanvasItem] with the [RenderingServer] API at the specified [code]position[/code]. </description> </method> <method name="draw_rect" qualifiers="const"> - <return type="void"> - </return> - <argument index="0" name="canvas_item" type="RID"> - </argument> - <argument index="1" name="rect" type="Rect2"> - </argument> - <argument index="2" name="tile" type="bool"> - </argument> - <argument index="3" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )"> - </argument> - <argument index="4" name="transpose" type="bool" default="false"> - </argument> - <argument index="5" name="normal_map" type="Texture2D" default="null"> - </argument> - <argument index="6" name="specular_map" type="Texture2D" default="null"> - </argument> - <argument index="7" name="specular_color_shininess" type="Color" default="Color( 1, 1, 1, 1 )"> - </argument> - <argument index="8" name="texture_filter" type="int" enum="RenderingServer.CanvasItemTextureFilter" default="0"> - </argument> - <argument index="9" name="texture_repeat" type="int" enum="RenderingServer.CanvasItemTextureRepeat" default="0"> - </argument> + <return type="void" /> + <argument index="0" name="canvas_item" type="RID" /> + <argument index="1" name="rect" type="Rect2" /> + <argument index="2" name="tile" type="bool" /> + <argument index="3" name="modulate" type="Color" default="Color(1, 1, 1, 1)" /> + <argument index="4" name="transpose" type="bool" default="false" /> <description> Draws the texture using a [CanvasItem] with the [RenderingServer] API. </description> </method> <method name="draw_rect_region" qualifiers="const"> - <return type="void"> - </return> - <argument index="0" name="canvas_item" type="RID"> - </argument> - <argument index="1" name="rect" type="Rect2"> - </argument> - <argument index="2" name="src_rect" type="Rect2"> - </argument> - <argument index="3" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )"> - </argument> - <argument index="4" name="transpose" type="bool" default="false"> - </argument> - <argument index="5" name="normal_map" type="Texture2D" default="null"> - </argument> - <argument index="6" name="specular_map" type="Texture2D" default="null"> - </argument> - <argument index="7" name="specular_color_shininess" type="Color" default="Color( 1, 1, 1, 1 )"> - </argument> - <argument index="8" name="texture_filter" type="int" enum="RenderingServer.CanvasItemTextureFilter" default="0"> - </argument> - <argument index="9" name="texture_repeat" type="int" enum="RenderingServer.CanvasItemTextureRepeat" default="0"> - </argument> - <argument index="10" name="clip_uv" type="bool" default="true"> - </argument> + <return type="void" /> + <argument index="0" name="canvas_item" type="RID" /> + <argument index="1" name="rect" type="Rect2" /> + <argument index="2" name="src_rect" type="Rect2" /> + <argument index="3" name="modulate" type="Color" default="Color(1, 1, 1, 1)" /> + <argument index="4" name="transpose" type="bool" default="false" /> + <argument index="5" name="clip_uv" type="bool" default="true" /> <description> Draws a part of the texture using a [CanvasItem] with the [RenderingServer] API. </description> </method> - <method name="get_data" qualifiers="const"> - <return type="Image"> - </return> + <method name="get_height" qualifiers="const"> + <return type="int" /> <description> - Returns an [Image] that is a copy of data from this [Texture2D]. [Image]s can be accessed and manipulated directly. + Returns the texture height. </description> </method> - <method name="get_height" qualifiers="const"> - <return type="int"> - </return> + <method name="get_image" qualifiers="const"> + <return type="Image" /> <description> - Returns the texture height. + Returns an [Image] that is a copy of data from this [Texture2D]. [Image]s can be accessed and manipulated directly. </description> </method> <method name="get_size" qualifiers="const"> - <return type="Vector2"> - </return> + <return type="Vector2" /> <description> Returns the texture size. </description> </method> <method name="get_width" qualifiers="const"> - <return type="int"> - </return> + <return type="int" /> <description> Returns the texture width. </description> </method> <method name="has_alpha" qualifiers="const"> - <return type="bool"> - </return> + <return type="bool" /> <description> Returns [code]true[/code] if this [Texture2D] has an alpha channel. </description> |