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Diffstat (limited to 'doc/classes/Texture2D.xml')
-rw-r--r-- | doc/classes/Texture2D.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Texture2D.xml b/doc/classes/Texture2D.xml index ff8b439a3d..2270b95c63 100644 --- a/doc/classes/Texture2D.xml +++ b/doc/classes/Texture2D.xml @@ -7,6 +7,7 @@ A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D [Sprite2D] or GUI [Control]. Textures are often created by loading them from a file. See [method @GDScript.load]. [Texture2D] is a base for other resources. It cannot be used directly. + [b]Note:[/b] The maximum texture size is 16384×16384 pixels due to graphics hardware limitations. Larger textures may fail to import. </description> <tutorials> </tutorials> |