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Diffstat (limited to 'doc/classes/Texture2D.xml')
-rw-r--r-- | doc/classes/Texture2D.xml | 133 |
1 files changed, 133 insertions, 0 deletions
diff --git a/doc/classes/Texture2D.xml b/doc/classes/Texture2D.xml new file mode 100644 index 0000000000..ffe806cef7 --- /dev/null +++ b/doc/classes/Texture2D.xml @@ -0,0 +1,133 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="Texture2D" inherits="Texture" version="4.0"> + <brief_description> + Texture for 2D and 3D. + </brief_description> + <description> + A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D [Sprite2D] or GUI [Control]. + Textures are often created by loading them from a file. See [method @GDScript.load]. + [Texture2D] is a base for other resources. It cannot be used directly. + </description> + <tutorials> + </tutorials> + <methods> + <method name="draw" qualifiers="const"> + <return type="void"> + </return> + <argument index="0" name="canvas_item" type="RID"> + </argument> + <argument index="1" name="position" type="Vector2"> + </argument> + <argument index="2" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )"> + </argument> + <argument index="3" name="transpose" type="bool" default="false"> + </argument> + <argument index="4" name="normal_map" type="Texture2D" default="null"> + </argument> + <argument index="5" name="specular_map" type="Texture2D" default="null"> + </argument> + <argument index="6" name="specular_color_shininess" type="Color" default="Color( 1, 1, 1, 1 )"> + </argument> + <argument index="7" name="texture_filter" type="int" enum="RenderingServer.CanvasItemTextureFilter" default="0"> + </argument> + <argument index="8" name="texture_repeat" type="int" enum="RenderingServer.CanvasItemTextureRepeat" default="0"> + </argument> + <description> + Draws the texture using a [CanvasItem] with the [RenderingServer] API at the specified [code]position[/code]. + </description> + </method> + <method name="draw_rect" qualifiers="const"> + <return type="void"> + </return> + <argument index="0" name="canvas_item" type="RID"> + </argument> + <argument index="1" name="rect" type="Rect2"> + </argument> + <argument index="2" name="tile" type="bool"> + </argument> + <argument index="3" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )"> + </argument> + <argument index="4" name="transpose" type="bool" default="false"> + </argument> + <argument index="5" name="normal_map" type="Texture2D" default="null"> + </argument> + <argument index="6" name="specular_map" type="Texture2D" default="null"> + </argument> + <argument index="7" name="specular_color_shininess" type="Color" default="Color( 1, 1, 1, 1 )"> + </argument> + <argument index="8" name="texture_filter" type="int" enum="RenderingServer.CanvasItemTextureFilter" default="0"> + </argument> + <argument index="9" name="texture_repeat" type="int" enum="RenderingServer.CanvasItemTextureRepeat" default="0"> + </argument> + <description> + Draws the texture using a [CanvasItem] with the [RenderingServer] API. + </description> + </method> + <method name="draw_rect_region" qualifiers="const"> + <return type="void"> + </return> + <argument index="0" name="canvas_item" type="RID"> + </argument> + <argument index="1" name="rect" type="Rect2"> + </argument> + <argument index="2" name="src_rect" type="Rect2"> + </argument> + <argument index="3" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )"> + </argument> + <argument index="4" name="transpose" type="bool" default="false"> + </argument> + <argument index="5" name="normal_map" type="Texture2D" default="null"> + </argument> + <argument index="6" name="specular_map" type="Texture2D" default="null"> + </argument> + <argument index="7" name="specular_color_shininess" type="Color" default="Color( 1, 1, 1, 1 )"> + </argument> + <argument index="8" name="texture_filter" type="int" enum="RenderingServer.CanvasItemTextureFilter" default="0"> + </argument> + <argument index="9" name="texture_repeat" type="int" enum="RenderingServer.CanvasItemTextureRepeat" default="0"> + </argument> + <argument index="10" name="clip_uv" type="bool" default="true"> + </argument> + <description> + Draws a part of the texture using a [CanvasItem] with the [RenderingServer] API. + </description> + </method> + <method name="get_data" qualifiers="const"> + <return type="Image"> + </return> + <description> + Returns an [Image] with the data from this [Texture2D]. [Image]s can be accessed and manipulated directly. + </description> + </method> + <method name="get_height" qualifiers="const"> + <return type="int"> + </return> + <description> + Returns the texture height. + </description> + </method> + <method name="get_size" qualifiers="const"> + <return type="Vector2"> + </return> + <description> + Returns the texture size. + </description> + </method> + <method name="get_width" qualifiers="const"> + <return type="int"> + </return> + <description> + Returns the texture width. + </description> + </method> + <method name="has_alpha" qualifiers="const"> + <return type="bool"> + </return> + <description> + Returns [code]true[/code] if this [Texture2D] has an alpha channel. + </description> + </method> + </methods> + <constants> + </constants> +</class> |