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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="Texture" inherits="Resource" category="Core" version="3.0.alpha.custom_build">
+ <brief_description>
+ Texture for 2D and 3D.
+ </brief_description>
+ <description>
+ A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D [Sprite] or GUI [Control].
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="draw" qualifiers="const">
+ <return type="void">
+ </return>
+ <argument index="0" name="canvas_item" type="RID">
+ </argument>
+ <argument index="1" name="pos" type="Vector2">
+ </argument>
+ <argument index="2" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
+ </argument>
+ <argument index="3" name="transpose" type="bool" default="false">
+ </argument>
+ <argument index="4" name="normal_map" type="Texture" default="null">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="draw_rect" qualifiers="const">
+ <return type="void">
+ </return>
+ <argument index="0" name="canvas_item" type="RID">
+ </argument>
+ <argument index="1" name="rect" type="Rect2">
+ </argument>
+ <argument index="2" name="tile" type="bool">
+ </argument>
+ <argument index="3" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
+ </argument>
+ <argument index="4" name="transpose" type="bool" default="false">
+ </argument>
+ <argument index="5" name="normal_map" type="Texture" default="null">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="draw_rect_region" qualifiers="const">
+ <return type="void">
+ </return>
+ <argument index="0" name="canvas_item" type="RID">
+ </argument>
+ <argument index="1" name="rect" type="Rect2">
+ </argument>
+ <argument index="2" name="src_rect" type="Rect2">
+ </argument>
+ <argument index="3" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
+ </argument>
+ <argument index="4" name="transpose" type="bool" default="false">
+ </argument>
+ <argument index="5" name="normal_map" type="Texture" default="null">
+ </argument>
+ <argument index="6" name="clip_uv" type="bool" default="true">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_data" qualifiers="const">
+ <return type="Image">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_flags" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Return the current texture flags.
+ </description>
+ </method>
+ <method name="get_height" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Return the texture height.
+ </description>
+ </method>
+ <method name="get_size" qualifiers="const">
+ <return type="Vector2">
+ </return>
+ <description>
+ Return the texture size.
+ </description>
+ </method>
+ <method name="get_width" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Return the texture width.
+ </description>
+ </method>
+ <method name="has_alpha" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="set_flags">
+ <return type="void">
+ </return>
+ <argument index="0" name="flags" type="int">
+ </argument>
+ <description>
+ Change the texture flags.
+ </description>
+ </method>
+ </methods>
+ <constants>
+ <constant name="FLAG_MIPMAPS" value="1">
+ Generate mipmaps, to enable smooth zooming out of the texture.
+ </constant>
+ <constant name="FLAG_REPEAT" value="2">
+ Repeat (instead of clamp to edge).
+ </constant>
+ <constant name="FLAG_FILTER" value="4">
+ Turn on magnifying filter, to enable smooth zooming in of the texture.
+ </constant>
+ <constant name="FLAG_VIDEO_SURFACE" value="4096">
+ Texture is a video surface.
+ </constant>
+ <constant name="FLAGS_DEFAULT" value="7">
+ Default flags. Generate mipmaps, repeat, and filter are enabled.
+ </constant>
+ <constant name="FLAG_ANISOTROPIC_FILTER" value="8">
+ </constant>
+ <constant name="FLAG_CONVERT_TO_LINEAR" value="16">
+ </constant>
+ <constant name="FLAG_MIRRORED_REPEAT" value="32">
+ </constant>
+ </constants>
+</class>