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-rw-r--r--doc/classes/Texture.xml29
1 files changed, 9 insertions, 20 deletions
diff --git a/doc/classes/Texture.xml b/doc/classes/Texture.xml
index bf27bc4768..f21b41f939 100644
--- a/doc/classes/Texture.xml
+++ b/doc/classes/Texture.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Texture" inherits="Resource" category="Core" version="3.0-beta">
+<class name="Texture" inherits="Resource" category="Core" version="3.0-stable">
<brief_description>
Texture for 2D and 3D.
</brief_description>
@@ -71,13 +71,6 @@
<description>
</description>
</method>
- <method name="get_flags" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Return the current texture flags.
- </description>
- </method>
<method name="get_height" qualifiers="const">
<return type="int">
</return>
@@ -105,17 +98,16 @@
<description>
</description>
</method>
- <method name="set_flags">
- <return type="void">
- </return>
- <argument index="0" name="flags" type="int">
- </argument>
- <description>
- Change the texture flags.
- </description>
- </method>
</methods>
+ <members>
+ <member name="flags" type="int" setter="set_flags" getter="get_flags">
+ The texture's flags.
+ </member>
+ </members>
<constants>
+ <constant name="FLAGS_DEFAULT" value="7" enum="Flags">
+ Default flags. Generate mipmaps, repeat, and filter are enabled.
+ </constant>
<constant name="FLAG_MIPMAPS" value="1" enum="Flags">
Generate mipmaps, which are smaller versions of the same texture to use when zoomed out, keeping the aspect ratio.
</constant>
@@ -125,9 +117,6 @@
<constant name="FLAG_FILTER" value="4" enum="Flags">
Magnifying filter, to enable smooth zooming in of the texture.
</constant>
- <constant name="FLAGS_DEFAULT" value="7" enum="Flags">
- Default flags. Generate mipmaps, repeat, and filter are enabled.
- </constant>
<constant name="FLAG_ANISOTROPIC_FILTER" value="8" enum="Flags">
Anisotropic mipmap filtering. Generates smaller versions of the same texture with different aspect ratios.
More effective on planes often shown going to the horrizon as those textures (Walls or Ground for example) get squashed in the viewport to different aspect ratios and regular mipmaps keep the aspect ratio so they don't optimize storage that well in those cases.