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Diffstat (limited to 'doc/classes/TextMesh.xml')
-rw-r--r-- | doc/classes/TextMesh.xml | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/doc/classes/TextMesh.xml b/doc/classes/TextMesh.xml new file mode 100644 index 0000000000..17a0ca32e4 --- /dev/null +++ b/doc/classes/TextMesh.xml @@ -0,0 +1,54 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="TextMesh" inherits="PrimitiveMesh" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> + <brief_description> + Generate an [PrimitiveMesh] from the text. + </brief_description> + <description> + Generate an [PrimitiveMesh] from the text. + TextMesh can be generated only when using dynamic fonts with vector glyph contours. Bitmap fonts (including bitmap data in the TrueType/OpenType containers, like color emoji fonts) are not supported. + The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the height for the front face, 40% for the back face, 10% for the outer edges and 10% for the inner edges. + </description> + <tutorials> + </tutorials> + <members> + <member name="curve_step" type="float" setter="set_curve_step" getter="get_curve_step" default="0.5"> + Step (in pixels) used to approximate Bézier curves. + </member> + <member name="depth" type="float" setter="set_depth" getter="get_depth" default="0.05"> + Depths of the mesh, if set to [code]0.0[/code] only front surface, is generated, and UV layout is changed to use full texture for the front face only. + </member> + <member name="font" type="Font" setter="set_font" getter="get_font"> + Font configuration used to display text. + </member> + <member name="font_size" type="int" setter="set_font_size" getter="get_font_size" default="16"> + Font size of the [TextMesh]'s text. + </member> + <member name="horizontal_alignment" type="int" setter="set_horizontal_alignment" getter="get_horizontal_alignment" enum="HorizontalAlignment" default="1"> + Controls the text's horizontal alignment. Supports left, center, right, and fill, or justify. Set it to one of the [enum HorizontalAlignment] constants. + </member> + <member name="language" type="String" setter="set_language" getter="get_language" default=""""> + Language code used for text shaping algorithms, if left empty current locale is used instead. + </member> + <member name="pixel_size" type="float" setter="set_pixel_size" getter="get_pixel_size" default="0.01"> + The size of one pixel's width on the text to scale it in 3D. + </member> + <member name="structured_text_bidi_override" type="int" setter="set_structured_text_bidi_override" getter="get_structured_text_bidi_override" enum="TextServer.StructuredTextParser" default="0"> + Set BiDi algorithm override for the structured text. + </member> + <member name="structured_text_bidi_override_options" type="Array" setter="set_structured_text_bidi_override_options" getter="get_structured_text_bidi_override_options" default="[]"> + Set additional options for BiDi override. + </member> + <member name="text" type="String" setter="set_text" getter="get_text" default=""""> + The text to generate mesh from. + </member> + <member name="text_direction" type="int" setter="set_text_direction" getter="get_text_direction" enum="TextServer.Direction" default="0"> + Base text writing direction. + </member> + <member name="uppercase" type="bool" setter="set_uppercase" getter="is_uppercase" default="false"> + If [code]true[/code], all the text displays as UPPERCASE. + </member> + <member name="width" type="float" setter="set_width" getter="get_width" default="500.0"> + Text width (in pixels), used for fill alignment. + </member> + </members> +</class> |