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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="SurfaceTool" inherits="Reference" category="Core" version="3.0.alpha.custom_build">
+ <brief_description>
+ Helper tool to create geometry.
+ </brief_description>
+ <description>
+ The [SurfaceTool] is used to construct a [Mesh] by specifying vertex attributes individually. It can be used to construct a [Mesh] from script. All properties except index need to be added before a call to [method add_vertex]. For example adding vertex colors and UVs looks like
+ [codeblock]
+ var st = SurfaceTool.new()
+ st.begin(Mesh.PRIMITIVE_TRIANGLES)
+ st.add_color(Color(1, 0, 0))
+ st.add_uv(Vector2(0, 0))
+ st.add_vertex(Vector3(0, 0, 0))
+ [/codeblock]
+ The [SurfaceTool] now contains one vertex of a triangle which has a UV coordinate and a specified [Color]. If another vertex were added without calls to [method add_uv] or [method add_color] then the last values would be used.
+ It is very important that vertex attributes are passed [b]before[/b] the call to [method add_vertex], failure to do this will result in an error when committing the vertex information to a mesh.
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="add_bones">
+ <return type="void">
+ </return>
+ <argument index="0" name="bones" type="PoolIntArray">
+ </argument>
+ <description>
+ Add an array of bones for the next Vertex to use.
+ </description>
+ </method>
+ <method name="add_color">
+ <return type="void">
+ </return>
+ <argument index="0" name="color" type="Color">
+ </argument>
+ <description>
+ Specify a [Color] for the next Vertex to use.
+ </description>
+ </method>
+ <method name="add_index">
+ <return type="void">
+ </return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <description>
+ Adds an index to index array if you are using indexed Vertices. Does not need to be called before adding Vertex.
+ </description>
+ </method>
+ <method name="add_normal">
+ <return type="void">
+ </return>
+ <argument index="0" name="normal" type="Vector3">
+ </argument>
+ <description>
+ Specify a normal for the next Vertex to use.
+ </description>
+ </method>
+ <method name="add_smooth_group">
+ <return type="void">
+ </return>
+ <argument index="0" name="smooth" type="bool">
+ </argument>
+ <description>
+ Specify whether current Vertex (if using only Vertex arrays) or current index (if also using index arrays) should utilize smooth normals for normal calculation.
+ </description>
+ </method>
+ <method name="add_tangent">
+ <return type="void">
+ </return>
+ <argument index="0" name="tangent" type="Plane">
+ </argument>
+ <description>
+ Specify a Tangent for the next Vertex to use.
+ </description>
+ </method>
+ <method name="add_to_format">
+ <return type="void">
+ </return>
+ <argument index="0" name="flags" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="add_triangle_fan">
+ <return type="void">
+ </return>
+ <argument index="0" name="vertexes" type="PoolVector3Array">
+ </argument>
+ <argument index="1" name="uvs" type="PoolVector2Array" default="PoolVector2Array( )">
+ </argument>
+ <argument index="2" name="colors" type="PoolColorArray" default="PoolColorArray( )">
+ </argument>
+ <argument index="3" name="uv2s" type="PoolVector2Array" default="PoolVector2Array( )">
+ </argument>
+ <argument index="4" name="normals" type="PoolVector3Array" default="PoolVector3Array( )">
+ </argument>
+ <argument index="5" name="tangents" type="Array" default="[ ]">
+ </argument>
+ <description>
+ Insert a triangle fan made of array data into [Mesh] being constructed.
+ </description>
+ </method>
+ <method name="add_uv">
+ <return type="void">
+ </return>
+ <argument index="0" name="uv" type="Vector2">
+ </argument>
+ <description>
+ Specify UV Coordinate for next Vertex to use.
+ </description>
+ </method>
+ <method name="add_uv2">
+ <return type="void">
+ </return>
+ <argument index="0" name="uv2" type="Vector2">
+ </argument>
+ <description>
+ Specify an optional second set of UV coordinates for next Vertex to use.
+ </description>
+ </method>
+ <method name="add_vertex">
+ <return type="void">
+ </return>
+ <argument index="0" name="vertex" type="Vector3">
+ </argument>
+ <description>
+ Specify position of current Vertex. Should be called after specifying other vertex properties (e.g. Color, UV).
+ </description>
+ </method>
+ <method name="add_weights">
+ <return type="void">
+ </return>
+ <argument index="0" name="weights" type="PoolRealArray">
+ </argument>
+ <description>
+ Specify weight value for next Vertex to use.
+ </description>
+ </method>
+ <method name="append_from">
+ <return type="void">
+ </return>
+ <argument index="0" name="existing" type="Mesh">
+ </argument>
+ <argument index="1" name="surface" type="int">
+ </argument>
+ <argument index="2" name="transform" type="Transform">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="begin">
+ <return type="void">
+ </return>
+ <argument index="0" name="primitive" type="int" enum="Mesh.PrimitiveType">
+ </argument>
+ <description>
+ Called before adding any Vertices. Takes the primitive type as an argument (e.g. Mesh.PRIMITIVE_TRIANGLES).
+ </description>
+ </method>
+ <method name="clear">
+ <return type="void">
+ </return>
+ <description>
+ Clear all information passed into the surface tool so far.
+ </description>
+ </method>
+ <method name="commit">
+ <return type="ArrayMesh">
+ </return>
+ <argument index="0" name="existing" type="ArrayMesh" default="null">
+ </argument>
+ <description>
+ Returns a constructed [ArrayMesh] from current information passed in. If an existing [ArrayMesh] is passed in as an argument, will add an extra surface to the existing [ArrayMesh].
+ </description>
+ </method>
+ <method name="create_from">
+ <return type="void">
+ </return>
+ <argument index="0" name="existing" type="Mesh">
+ </argument>
+ <argument index="1" name="surface" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="deindex">
+ <return type="void">
+ </return>
+ <description>
+ Removes index array by expanding Vertex array.
+ </description>
+ </method>
+ <method name="generate_normals">
+ <return type="void">
+ </return>
+ <description>
+ Generates normals from Vertices so you do not have to do it manually.
+ </description>
+ </method>
+ <method name="generate_tangents">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="index">
+ <return type="void">
+ </return>
+ <description>
+ Shrinks Vertex array by creating an index array. Avoids reusing Vertices.
+ </description>
+ </method>
+ <method name="set_material">
+ <return type="void">
+ </return>
+ <argument index="0" name="material" type="Material">
+ </argument>
+ <description>
+ Sets [Material] to be used by the [Mesh] you are constructing.
+ </description>
+ </method>
+ </methods>
+ <constants>
+ </constants>
+</class>