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Diffstat (limited to 'doc/classes/SurfaceTool.xml')
-rw-r--r-- | doc/classes/SurfaceTool.xml | 226 |
1 files changed, 226 insertions, 0 deletions
diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml new file mode 100644 index 0000000000..1e91ee402b --- /dev/null +++ b/doc/classes/SurfaceTool.xml @@ -0,0 +1,226 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="SurfaceTool" inherits="Reference" category="Core" version="3.0.alpha.custom_build"> + <brief_description> + Helper tool to create geometry. + </brief_description> + <description> + The [SurfaceTool] is used to construct a [Mesh] by specifying vertex attributes individually. It can be used to construct a [Mesh] from script. All properties except index need to be added before a call to [method add_vertex]. For example adding vertex colors and UVs looks like + [codeblock] + var st = SurfaceTool.new() + st.begin(Mesh.PRIMITIVE_TRIANGLES) + st.add_color(Color(1, 0, 0)) + st.add_uv(Vector2(0, 0)) + st.add_vertex(Vector3(0, 0, 0)) + [/codeblock] + The [SurfaceTool] now contains one vertex of a triangle which has a UV coordinate and a specified [Color]. If another vertex were added without calls to [method add_uv] or [method add_color] then the last values would be used. + It is very important that vertex attributes are passed [b]before[/b] the call to [method add_vertex], failure to do this will result in an error when committing the vertex information to a mesh. + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="add_bones"> + <return type="void"> + </return> + <argument index="0" name="bones" type="PoolIntArray"> + </argument> + <description> + Add an array of bones for the next Vertex to use. + </description> + </method> + <method name="add_color"> + <return type="void"> + </return> + <argument index="0" name="color" type="Color"> + </argument> + <description> + Specify a [Color] for the next Vertex to use. + </description> + </method> + <method name="add_index"> + <return type="void"> + </return> + <argument index="0" name="index" type="int"> + </argument> + <description> + Adds an index to index array if you are using indexed Vertices. Does not need to be called before adding Vertex. + </description> + </method> + <method name="add_normal"> + <return type="void"> + </return> + <argument index="0" name="normal" type="Vector3"> + </argument> + <description> + Specify a normal for the next Vertex to use. + </description> + </method> + <method name="add_smooth_group"> + <return type="void"> + </return> + <argument index="0" name="smooth" type="bool"> + </argument> + <description> + Specify whether current Vertex (if using only Vertex arrays) or current index (if also using index arrays) should utilize smooth normals for normal calculation. + </description> + </method> + <method name="add_tangent"> + <return type="void"> + </return> + <argument index="0" name="tangent" type="Plane"> + </argument> + <description> + Specify a Tangent for the next Vertex to use. + </description> + </method> + <method name="add_to_format"> + <return type="void"> + </return> + <argument index="0" name="flags" type="int"> + </argument> + <description> + </description> + </method> + <method name="add_triangle_fan"> + <return type="void"> + </return> + <argument index="0" name="vertexes" type="PoolVector3Array"> + </argument> + <argument index="1" name="uvs" type="PoolVector2Array" default="PoolVector2Array( )"> + </argument> + <argument index="2" name="colors" type="PoolColorArray" default="PoolColorArray( )"> + </argument> + <argument index="3" name="uv2s" type="PoolVector2Array" default="PoolVector2Array( )"> + </argument> + <argument index="4" name="normals" type="PoolVector3Array" default="PoolVector3Array( )"> + </argument> + <argument index="5" name="tangents" type="Array" default="[ ]"> + </argument> + <description> + Insert a triangle fan made of array data into [Mesh] being constructed. + </description> + </method> + <method name="add_uv"> + <return type="void"> + </return> + <argument index="0" name="uv" type="Vector2"> + </argument> + <description> + Specify UV Coordinate for next Vertex to use. + </description> + </method> + <method name="add_uv2"> + <return type="void"> + </return> + <argument index="0" name="uv2" type="Vector2"> + </argument> + <description> + Specify an optional second set of UV coordinates for next Vertex to use. + </description> + </method> + <method name="add_vertex"> + <return type="void"> + </return> + <argument index="0" name="vertex" type="Vector3"> + </argument> + <description> + Specify position of current Vertex. Should be called after specifying other vertex properties (e.g. Color, UV). + </description> + </method> + <method name="add_weights"> + <return type="void"> + </return> + <argument index="0" name="weights" type="PoolRealArray"> + </argument> + <description> + Specify weight value for next Vertex to use. + </description> + </method> + <method name="append_from"> + <return type="void"> + </return> + <argument index="0" name="existing" type="Mesh"> + </argument> + <argument index="1" name="surface" type="int"> + </argument> + <argument index="2" name="transform" type="Transform"> + </argument> + <description> + </description> + </method> + <method name="begin"> + <return type="void"> + </return> + <argument index="0" name="primitive" type="int" enum="Mesh.PrimitiveType"> + </argument> + <description> + Called before adding any Vertices. Takes the primitive type as an argument (e.g. Mesh.PRIMITIVE_TRIANGLES). + </description> + </method> + <method name="clear"> + <return type="void"> + </return> + <description> + Clear all information passed into the surface tool so far. + </description> + </method> + <method name="commit"> + <return type="ArrayMesh"> + </return> + <argument index="0" name="existing" type="ArrayMesh" default="null"> + </argument> + <description> + Returns a constructed [ArrayMesh] from current information passed in. If an existing [ArrayMesh] is passed in as an argument, will add an extra surface to the existing [ArrayMesh]. + </description> + </method> + <method name="create_from"> + <return type="void"> + </return> + <argument index="0" name="existing" type="Mesh"> + </argument> + <argument index="1" name="surface" type="int"> + </argument> + <description> + </description> + </method> + <method name="deindex"> + <return type="void"> + </return> + <description> + Removes index array by expanding Vertex array. + </description> + </method> + <method name="generate_normals"> + <return type="void"> + </return> + <description> + Generates normals from Vertices so you do not have to do it manually. + </description> + </method> + <method name="generate_tangents"> + <return type="void"> + </return> + <description> + </description> + </method> + <method name="index"> + <return type="void"> + </return> + <description> + Shrinks Vertex array by creating an index array. Avoids reusing Vertices. + </description> + </method> + <method name="set_material"> + <return type="void"> + </return> + <argument index="0" name="material" type="Material"> + </argument> + <description> + Sets [Material] to be used by the [Mesh] you are constructing. + </description> + </method> + </methods> + <constants> + </constants> +</class> |