summaryrefslogtreecommitdiff
path: root/doc/classes/SurfaceTool.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/SurfaceTool.xml')
-rw-r--r--doc/classes/SurfaceTool.xml2
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml
index eeb6b6cd9d..4f02cd00dd 100644
--- a/doc/classes/SurfaceTool.xml
+++ b/doc/classes/SurfaceTool.xml
@@ -19,6 +19,7 @@
[b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-OpenGL/Face-culling]winding order[/url] for front faces of triangle primitive modes.
</description>
<tutorials>
+ <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
<methods>
<method name="add_bones">
@@ -37,6 +38,7 @@
</argument>
<description>
Specifies a [Color] for the next vertex to use.
+ [b]Note:[/b] The material must have [member BaseMaterial3D.vertex_color_use_as_albedo] enabled for the vertex color to be visible.
</description>
</method>
<method name="add_index">