diff options
Diffstat (limited to 'doc/classes/SurfaceTool.xml')
-rw-r--r-- | doc/classes/SurfaceTool.xml | 47 |
1 files changed, 37 insertions, 10 deletions
diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml index 43d34d3890..ad638a680b 100644 --- a/doc/classes/SurfaceTool.xml +++ b/doc/classes/SurfaceTool.xml @@ -35,7 +35,7 @@ <return type="void" /> <argument index="0" name="index" type="int" /> <description> - Adds an index to index array if you are using indexed vertices. Does not need to be called before adding vertices. + Adds a vertex to index array if you are using indexed vertices. Does not need to be called before adding vertices. </description> </method> <method name="add_triangle_fan"> @@ -123,6 +123,8 @@ <argument index="0" name="nd_threshold" type="float" /> <argument index="1" name="target_index_count" type="int" default="3" /> <description> + Generates a LOD for a given [code]nd_threshold[/code] in linear units (square root of quadric error metric), using at most [code]target_index_count[/code] indices. + Deprecated. Unused internally and neglects to preserve normals or UVs. Consider using [method ImporterMesh.generate_lods] instead. </description> </method> <method name="generate_normals"> @@ -139,25 +141,31 @@ Generates a tangent vector for each vertex. Requires that each vertex have UVs and normals set already (see [method generate_normals]). </description> </method> - <method name="get_custom_format" qualifiers="const"> - <return type="int" enum="SurfaceTool.CustomFormat" /> - <argument index="0" name="index" type="int" /> + <method name="get_aabb" qualifiers="const"> + <return type="AABB" /> <description> + Returns the axis-aligned bounding box of the vertex positions. </description> </method> - <method name="get_max_axis_length" qualifiers="const"> - <return type="float" /> + <method name="get_custom_format" qualifiers="const"> + <return type="int" enum="SurfaceTool.CustomFormat" /> + <argument index="0" name="channel_index" type="int" /> <description> + Returns the format for custom [code]channel_index[/code] (currently up to 4). Returns [constant CUSTOM_MAX] if this custom channel is unused. </description> </method> - <method name="get_primitive" qualifiers="const"> + <method name="get_primitive_type" qualifiers="const"> <return type="int" enum="Mesh.PrimitiveType" /> <description> + Returns the type of mesh geometry, such as [constant Mesh.PRIMITIVE_TRIANGLES]. </description> </method> <method name="get_skin_weight_count" qualifiers="const"> <return type="int" enum="SurfaceTool.SkinWeightCount" /> <description> + By default, returns [constant SKIN_4_WEIGHTS] to indicate only 4 bone influences per vertex are used. + Returns [constant SKIN_8_WEIGHTS] if up to 8 influences are used. + [b]Note:[/b] This function returns an enum, not the exact number of weights. </description> </method> <method name="index"> @@ -169,6 +177,7 @@ <method name="optimize_indices_for_cache"> <return type="void" /> <description> + Optimizes triangle sorting for performance. Requires that [method get_primitive_type] is [constant Mesh.PRIMITIVE_TRIANGLES]. </description> </method> <method name="set_bones"> @@ -188,16 +197,20 @@ </method> <method name="set_custom"> <return type="void" /> - <argument index="0" name="index" type="int" /> - <argument index="1" name="custom" type="Color" /> + <argument index="0" name="channel_index" type="int" /> + <argument index="1" name="custom_color" type="Color" /> <description> + Sets the custom value on this vertex for [code]channel_index[/code]. + [method set_custom_format] must be called first for this [code]channel_index[/code]. Formats which are not RGBA will ignore other color channels. </description> </method> <method name="set_custom_format"> <return type="void" /> - <argument index="0" name="index" type="int" /> + <argument index="0" name="channel_index" type="int" /> <argument index="1" name="format" type="int" enum="SurfaceTool.CustomFormat" /> <description> + Sets the color format for this custom [code]channel_index[/code]. Use [constant CUSTOM_MAX] to disable. + Must be invoked after [method begin] and should be set before [method commit] or [method commit_to_arrays]. </description> </method> <method name="set_material"> @@ -218,6 +231,9 @@ <return type="void" /> <argument index="0" name="count" type="int" enum="SurfaceTool.SkinWeightCount" /> <description> + Set to [constant SKIN_8_WEIGHTS] to indicate that up to 8 bone influences per vertex may be used. + By default, only 4 bone influences are used ([constant SKIN_4_WEIGHTS]) + [b]Note:[/b] This function takes an enum, not the exact number of weights. </description> </method> <method name="set_smooth_group"> @@ -258,26 +274,37 @@ </methods> <constants> <constant name="CUSTOM_RGBA8_UNORM" value="0" enum="CustomFormat"> + Limits range of data passed to `set_custom` to unsigned normalized 0 to 1 stored in 8 bits per channel. See [constant Mesh.ARRAY_CUSTOM_RGBA8_UNORM]. </constant> <constant name="CUSTOM_RGBA8_SNORM" value="1" enum="CustomFormat"> + Limits range of data passed to `set_custom` to signed normalized -1 to 1 stored in 8 bits per channel. See [constant Mesh.ARRAY_CUSTOM_RGBA8_SNORM]. </constant> <constant name="CUSTOM_RG_HALF" value="2" enum="CustomFormat"> + Stores data passed to `set_custom` as half precision floats, and uses only red and green color channels. See [constant Mesh.ARRAY_CUSTOM_RG_HALF]. </constant> <constant name="CUSTOM_RGBA_HALF" value="3" enum="CustomFormat"> + Stores data passed to `set_custom` as half precision floats and uses all color channels. See [constant Mesh.ARRAY_CUSTOM_RGBA_HALF]. </constant> <constant name="CUSTOM_R_FLOAT" value="4" enum="CustomFormat"> + Stores data passed to `set_custom` as full precision floats, and uses only red color channel. See [constant Mesh.ARRAY_CUSTOM_R_FLOAT]. </constant> <constant name="CUSTOM_RG_FLOAT" value="5" enum="CustomFormat"> + Stores data passed to `set_custom` as full precision floats, and uses only red and green color channels. See [constant Mesh.ARRAY_CUSTOM_RG_FLOAT]. </constant> <constant name="CUSTOM_RGB_FLOAT" value="6" enum="CustomFormat"> + Stores data passed to `set_custom` as full precision floats, and uses only red, green and blue color channels. See [constant Mesh.ARRAY_CUSTOM_RGB_FLOAT]. </constant> <constant name="CUSTOM_RGBA_FLOAT" value="7" enum="CustomFormat"> + Stores data passed to `set_custom` as full precision floats, and uses all color channels. See [constant Mesh.ARRAY_CUSTOM_RGBA_FLOAT]. </constant> <constant name="CUSTOM_MAX" value="8" enum="CustomFormat"> + Used to indicate a disabled custom channel. </constant> <constant name="SKIN_4_WEIGHTS" value="0" enum="SkinWeightCount"> + Each individual vertex can be influenced by only 4 bone weights. </constant> <constant name="SKIN_8_WEIGHTS" value="1" enum="SkinWeightCount"> + Each individual vertex can be influenced by up to 8 bone weights. </constant> </constants> </class> |