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-rw-r--r--doc/classes/SurfaceTool.xml47
1 files changed, 37 insertions, 10 deletions
diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml
index 43d34d3890..ad638a680b 100644
--- a/doc/classes/SurfaceTool.xml
+++ b/doc/classes/SurfaceTool.xml
@@ -35,7 +35,7 @@
<return type="void" />
<argument index="0" name="index" type="int" />
<description>
- Adds an index to index array if you are using indexed vertices. Does not need to be called before adding vertices.
+ Adds a vertex to index array if you are using indexed vertices. Does not need to be called before adding vertices.
</description>
</method>
<method name="add_triangle_fan">
@@ -123,6 +123,8 @@
<argument index="0" name="nd_threshold" type="float" />
<argument index="1" name="target_index_count" type="int" default="3" />
<description>
+ Generates a LOD for a given [code]nd_threshold[/code] in linear units (square root of quadric error metric), using at most [code]target_index_count[/code] indices.
+ Deprecated. Unused internally and neglects to preserve normals or UVs. Consider using [method ImporterMesh.generate_lods] instead.
</description>
</method>
<method name="generate_normals">
@@ -139,25 +141,31 @@
Generates a tangent vector for each vertex. Requires that each vertex have UVs and normals set already (see [method generate_normals]).
</description>
</method>
- <method name="get_custom_format" qualifiers="const">
- <return type="int" enum="SurfaceTool.CustomFormat" />
- <argument index="0" name="index" type="int" />
+ <method name="get_aabb" qualifiers="const">
+ <return type="AABB" />
<description>
+ Returns the axis-aligned bounding box of the vertex positions.
</description>
</method>
- <method name="get_max_axis_length" qualifiers="const">
- <return type="float" />
+ <method name="get_custom_format" qualifiers="const">
+ <return type="int" enum="SurfaceTool.CustomFormat" />
+ <argument index="0" name="channel_index" type="int" />
<description>
+ Returns the format for custom [code]channel_index[/code] (currently up to 4). Returns [constant CUSTOM_MAX] if this custom channel is unused.
</description>
</method>
- <method name="get_primitive" qualifiers="const">
+ <method name="get_primitive_type" qualifiers="const">
<return type="int" enum="Mesh.PrimitiveType" />
<description>
+ Returns the type of mesh geometry, such as [constant Mesh.PRIMITIVE_TRIANGLES].
</description>
</method>
<method name="get_skin_weight_count" qualifiers="const">
<return type="int" enum="SurfaceTool.SkinWeightCount" />
<description>
+ By default, returns [constant SKIN_4_WEIGHTS] to indicate only 4 bone influences per vertex are used.
+ Returns [constant SKIN_8_WEIGHTS] if up to 8 influences are used.
+ [b]Note:[/b] This function returns an enum, not the exact number of weights.
</description>
</method>
<method name="index">
@@ -169,6 +177,7 @@
<method name="optimize_indices_for_cache">
<return type="void" />
<description>
+ Optimizes triangle sorting for performance. Requires that [method get_primitive_type] is [constant Mesh.PRIMITIVE_TRIANGLES].
</description>
</method>
<method name="set_bones">
@@ -188,16 +197,20 @@
</method>
<method name="set_custom">
<return type="void" />
- <argument index="0" name="index" type="int" />
- <argument index="1" name="custom" type="Color" />
+ <argument index="0" name="channel_index" type="int" />
+ <argument index="1" name="custom_color" type="Color" />
<description>
+ Sets the custom value on this vertex for [code]channel_index[/code].
+ [method set_custom_format] must be called first for this [code]channel_index[/code]. Formats which are not RGBA will ignore other color channels.
</description>
</method>
<method name="set_custom_format">
<return type="void" />
- <argument index="0" name="index" type="int" />
+ <argument index="0" name="channel_index" type="int" />
<argument index="1" name="format" type="int" enum="SurfaceTool.CustomFormat" />
<description>
+ Sets the color format for this custom [code]channel_index[/code]. Use [constant CUSTOM_MAX] to disable.
+ Must be invoked after [method begin] and should be set before [method commit] or [method commit_to_arrays].
</description>
</method>
<method name="set_material">
@@ -218,6 +231,9 @@
<return type="void" />
<argument index="0" name="count" type="int" enum="SurfaceTool.SkinWeightCount" />
<description>
+ Set to [constant SKIN_8_WEIGHTS] to indicate that up to 8 bone influences per vertex may be used.
+ By default, only 4 bone influences are used ([constant SKIN_4_WEIGHTS])
+ [b]Note:[/b] This function takes an enum, not the exact number of weights.
</description>
</method>
<method name="set_smooth_group">
@@ -258,26 +274,37 @@
</methods>
<constants>
<constant name="CUSTOM_RGBA8_UNORM" value="0" enum="CustomFormat">
+ Limits range of data passed to `set_custom` to unsigned normalized 0 to 1 stored in 8 bits per channel. See [constant Mesh.ARRAY_CUSTOM_RGBA8_UNORM].
</constant>
<constant name="CUSTOM_RGBA8_SNORM" value="1" enum="CustomFormat">
+ Limits range of data passed to `set_custom` to signed normalized -1 to 1 stored in 8 bits per channel. See [constant Mesh.ARRAY_CUSTOM_RGBA8_SNORM].
</constant>
<constant name="CUSTOM_RG_HALF" value="2" enum="CustomFormat">
+ Stores data passed to `set_custom` as half precision floats, and uses only red and green color channels. See [constant Mesh.ARRAY_CUSTOM_RG_HALF].
</constant>
<constant name="CUSTOM_RGBA_HALF" value="3" enum="CustomFormat">
+ Stores data passed to `set_custom` as half precision floats and uses all color channels. See [constant Mesh.ARRAY_CUSTOM_RGBA_HALF].
</constant>
<constant name="CUSTOM_R_FLOAT" value="4" enum="CustomFormat">
+ Stores data passed to `set_custom` as full precision floats, and uses only red color channel. See [constant Mesh.ARRAY_CUSTOM_R_FLOAT].
</constant>
<constant name="CUSTOM_RG_FLOAT" value="5" enum="CustomFormat">
+ Stores data passed to `set_custom` as full precision floats, and uses only red and green color channels. See [constant Mesh.ARRAY_CUSTOM_RG_FLOAT].
</constant>
<constant name="CUSTOM_RGB_FLOAT" value="6" enum="CustomFormat">
+ Stores data passed to `set_custom` as full precision floats, and uses only red, green and blue color channels. See [constant Mesh.ARRAY_CUSTOM_RGB_FLOAT].
</constant>
<constant name="CUSTOM_RGBA_FLOAT" value="7" enum="CustomFormat">
+ Stores data passed to `set_custom` as full precision floats, and uses all color channels. See [constant Mesh.ARRAY_CUSTOM_RGBA_FLOAT].
</constant>
<constant name="CUSTOM_MAX" value="8" enum="CustomFormat">
+ Used to indicate a disabled custom channel.
</constant>
<constant name="SKIN_4_WEIGHTS" value="0" enum="SkinWeightCount">
+ Each individual vertex can be influenced by only 4 bone weights.
</constant>
<constant name="SKIN_8_WEIGHTS" value="1" enum="SkinWeightCount">
+ Each individual vertex can be influenced by up to 8 bone weights.
</constant>
</constants>
</class>